I have an issue.
When I play with the Pokémon Emerald (Spanish) CIA I made in NSUI beta27, it doesn't show the "clock-based events will not work", however, berries don't grow in the game.
However, berries do grow if I play with the rom I made the CIA from and exact same save file on VBA.
Just to...
-GBA Virtual Console.
-0402 - Super Mario World - Super Mario Advance 2 (E)(Cezar)
MDS: 3a93357fbeb5149ee0ae14e13709e785
-Only errors are the Title Screen and Box Art missing, however, with NSUI beta27 I can find them and get them from NSUI itself.
-NSUI auto-selected EEPROM 64k.
-The...
I found a weird issue:
Super Mario Advance 2 (EUR) on the new version isn't able to get BoxArt/TitleScreen from the database.
However, on an old version, it gets BoxArt/TitleScreen but once installed it says "The save data is damaged" and you can't play.
I read the first post but I'm still not sure what do I need to do to have custom music on Smash.
Using the EUR version (with the 1.17 update) and O3DS with Luma's latest version.
I followed the guide and got a correct Dual Boot, and when I want to go to GW EmuNAND, I hold the down button.
It works perfectly. I have the best of both worlds.
There's so many things wrong with that, let me start.
>Nothing about Gateway gives one the ability to store more games. Nothing is stopping you from installing CIA files to both SD cards and swapping them.
Which is stupid. Having the red card for GW and an SD for Luma is way better.
>The use...
First: install Luma through the guide (don't do the "delete emunand" step)
Second: follow this guide: http://gbatemp.net/threads/tutorial-using-luma3ds-gateway-on-b9s.431691/
I don't understand why people are so against dual boot Luma/GW.
And there's an obvious advantage when you can use BOTH .3ds and .cia files. You can have more games stored.
That's wrong.
Gateway still has the best cheat system, and you can play .3ds games with the red card (which means you'll be able to play more games than on Luma alone)
I don't know about all of GodMode9's options, maybe there's an option to create an EmuNAND partition and then use the EmuNAND tool to transfer that emuNAND from one SD to another.
I took a look at the rail and noticed that the two last pins were soldered for some reason, luckly I still had the rail of my broken joycon so after I swapped them I was able to use it attached to the console