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  1. K

    Hacking Yaulct 1.1 - Create usb loader channels, now with WBFS support

    Added source to first post. /KingSquitter
  2. K

    Hacking Loadstructor

    You could try using wiiscrubber_wbfs.exe from my tool.
  3. K

    Hacking Yaulct 1.1 - Create usb loader channels, now with WBFS support

    Yaulct (Yet Another Usb Loader Channel Tool) Download Source With this tool you can create WAD channels that will auto boot games on a wbfs hdd. Excuse the ugly code (Specially the loaders), I mainly did it for myself so it don't have to be pretty Creadits goes to all the peaple that have...
  4. K

    Homebrew [Release] Jaulct (Jet Another Usb Loader Channel Tool)

    I'll add a option to disable the loading message in the next version. /KingSquitter
  5. K

    Homebrew [Release] Jaulct (Jet Another Usb Loader Channel Tool)

    New version, 1.0 Added support for WBFS. It's now possible to create channels from WBFS formated hdds. Try if it works with the new version. /KingSquitter
  6. K

    Homebrew [Release] Jaulct (Jet Another Usb Loader Channel Tool)

    Pikmin (NTSC) is working for me. Can you extract opening.bnr using WiiScrubber?
  7. K

    Hacking Way to patch games from USB Loader Channels?

    You can use my tool to do that http://gbatemp.net/index.php?showtopic=151410 /KingSquitter
  8. K

    Homebrew [Release] Jaulct (Jet Another Usb Loader Channel Tool)

    So when you load a NTSC game with ex Ulimate USB Loader it works, but not when using my tool then starting it from a channel? Are you using yal.dol or usbloader.dol?
  9. K

    Homebrew [Release] Jaulct (Jet Another Usb Loader Channel Tool)

    It will not brick your wii, unless the dol file is malicious The worst thing that can happen with a ok dol is a code dump.
  10. K

    Homebrew [Release] Jaulct (Jet Another Usb Loader Channel Tool)

    Copy the file into the Tools folder then add "Hold_A_for_Ocarina.dol = XXXXXX" to the config file. Should work
  11. K

    Homebrew [Release] Jaulct (Jet Another Usb Loader Channel Tool)

    It's based on USB Loader 1.1, but requires rev10 for ocarina support (SDHC support). If you dont use ocarina, rev9 will work.
  12. K

    Homebrew [Release] Jaulct (Jet Another Usb Loader Channel Tool)

    It simply replaces all non valid, and prob som valid, chars to a space. It was the simplest and fastest way of doing things /KingSquitter
  13. K

    Homebrew [Release] Jaulct (Jet Another Usb Loader Channel Tool)

    Oops, it's there by mistake. I need it since my hdd is not detected without a swap. If you download the program again it's fixed.
  14. K

    Homebrew [Release] Jaulct (Jet Another Usb Loader Channel Tool)

    Yaulct (Yet Another Usb Loader Channel Tool) 1.0: - Added WBFS support. You can now create channels directly from a WBFS formated hdd. With this tool you can create WAD channels that will auto boot games on a wbfs hdd. Excuse the ugly code (Specially the loaders), I mainly did it for myself...
  15. K

    Hacking USB Loader Hard Drives - Call to coders

    I've done some testing and from what i can tell the issue is when the "USBStorage_GetCapacity" function gets called. If you call "USBStorage_GetCapacity" with a hdd that works and then switch to the non working hdd directly after, it will work. If you have Cios_usb2_beta3.tar.bz2 installed...
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