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  1. geocool

    Hacking seedminer (single system DSiWare injection)

    Ok finaly got it.There is a sudoku public.sav in this post http://gbatemp.net/goto/post?id=7819520#post-7819520 !
  2. geocool

    Hacking seedminer (single system DSiWare injection)

    I've downloaded DSiWare_eur_sudokuhax_injection from 3ds.guide but the files inside are in the .app and savedata.bin format. I opened with a hex editor the .app file and I think it's the same as the srl.nds but what about the .sav ?
  3. geocool

    Hacking seedminer (single system DSiWare injection)

    Here is my msed_data from my new3DS :) TADpole just rebuilds the dsiware right ? What do I have to change after I dump the game to inject the exploit ?
  4. geocool

    Hacking Wii Modchip not working after some soft modding

    I'm not sure what changed I made over the years but wii doesn't recognize my Wii/GC backup disks anymore. I've used Mios patcher 0.2 in the past that broke disk channel. So today i installed mios-v10 and b6 downloaded from NUS but only the retail games are recognized. Any ideas how to fix it ?
  5. geocool

    Tutorial More-or-less Catch-All Tutorial

    I've followed the tutorial for installing custom firmware for 9.2. I recently downgraded from 10.2. I've setup emunand with EmuNAND9, transferred back to SD the backup, re installed menuhax, copied ctrBootManager to SD & copied rxTools with firmware.bin in the sys directory etc. When I try to...
  6. geocool

    Homebrew [ANNOUNCE] Yellows8 has updated the 3ds_browserhax_common to support >=9.9 O3DS, n3DS

    I opened an issue: https://github.com/yellows8/3ds_homemenuhax/issues/1
  7. geocool

    Homebrew [ANNOUNCE] Yellows8 has updated the 3ds_browserhax_common to support >=9.9 O3DS, n3DS

    I have some problems with the themehax. ftBRONY works blagSnes works yeti3DS works RegionFree launcher works Asteroids 3D doesn't work CitrAGB doesn't work GameYob doesn't work WhackMania doesn't work I think that homebrews that are large don't work. (those ones that with ironhax gave a blue...
  8. geocool

    Homebrew [ANNOUNCE] Yellows8 has updated the 3ds_browserhax_common to support >=9.9 O3DS, n3DS

    Ok themehax is really nice. When 3DS boots you hold L and it loads the homebrew launcher. The only downside is that I lost my theme but I think if I build with "THEMEDATA_PATH" as yellow8 writes in github instructions I will have Theme+Hack. I think theme manager is not useful anymore. Edit...
  9. geocool

    Homebrew [ANNOUNCE] Yellows8 has updated the 3ds_browserhax_common to support >=9.9 O3DS, n3DS

    You can find themehax installer here: https://github.com/yellows8/3ds_homemenuhax/releases dakotaaesoph talks about themehax
  10. geocool

    Homebrew [ANNOUNCE] Yellows8 has updated the 3ds_browserhax_common to support >=9.9 O3DS, n3DS

    Awesome! Now we can run faster the launcher :lol:
  11. geocool

    Homebrew [Homebrew] 3DS Remote Desktop

    I've been playing with the source code lately. If you are using ninjahax2 ,ironhax, tubehax propably it won't work. Code Stuff: LZ4 and the client should be re-compiled with -mfloat-abi=hard (to compile LZ4 need to run "make lib CC=arm-none-eabi-gcc AR=arm-none-eabi-ar"). init_addr function...
  12. geocool

    Hacking Is Loadiine going to be released any time soon?

    Thanks for answering oumoumad. I partially agree with you about doing the same questions but some things are not easily searched like my question. I don't think that by reading "Wii U Hacking & Homebrew Discussion" topic which is 572 pages or by looking every topic created that the developer...
  13. geocool

    Hacking Is Loadiine going to be released any time soon?

    I don't know if you have discussed this again in the forum but why don't you open source the loader ? You may find people that could help you and speed up the development. Also you can't lose the credits of the loader if anyone fork it because everyone knows you started it.
  14. geocool

    Homebrew HBKBLib - A 3DS Keyboard Library

    Very nice. I was going to implement a keyboard library for my game engine but I may use this one now.
  15. geocool

    Homebrew [Release] {beta} sf2dlib - Simple and Fast 2D library (using the GPU)

    Just copy paste the amestro files (aemstro.py,aemstro_as.py) in devkitpro/msys
  16. geocool

    Hacking loadiine - the first backup loader for WiiU

    Well done golden45 ! I thought that backup loading on wii u was really far from happening.
  17. geocool

    Homebrew [Release] {beta} sf2dlib - Simple and Fast 2D library (using the GPU)

    Hmm seems ok, you dont need the "$(CURDIR)/../libsf2d" anymore as the sf2d now exists inside $(CTRULIB). Inside your project run: "make clean" and then try again "make" ::Edit:: Glad I could help. It's weird that libsf2d.a wasn't in the directory after the make install.
  18. geocool

    Homebrew [Release] {beta} sf2dlib - Simple and Fast 2D library (using the GPU)

    Can you post the makefile of your project ? Also libsf2d.a exists inside libctru/lib/ right ?
  19. geocool

    Homebrew [Release] {beta} sf2dlib - Simple and Fast 2D library (using the GPU)

    You have these errors because you don't have the latest sf2d from the master branch. Redownload the sf2d to any directory from github and then try again to navigate inside this directory and run "make install"
  20. geocool

    Homebrew [Release] {beta} sf2dlib - Simple and Fast 2D library (using the GPU)

    What do you mean when you say you have sf2d installed ? I saw your screenshot above with a sf2d_master folder inside devkitpro. Did you copy libsf2d.a to ../devkitpro/libctru/lib/ and sf2d.h to ../devkitpro/libctru/include ? The right way to install the sf2d is to navigate to the sf2d's folder...
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