The DS's screen timings are constant. What VCOUNT does is control the current vertical line - and it just so happens you can write to it. As the vertical blank period consists of quite a few lines, you can go both backwards and forwards in this manner, which respectively lengthens or shortens...
Isn't the New 3DS ~3-4x more expensive on the second-hand market compared to a DSi?
To be frank, though, an emulation-centric AliExpress handheld or a controller for one's mobile phone is probably both cheaper and more powerful than either; at the very least, cheaper than the 3DS option.
300MHz PCs weren't enough to run "90% of the games perfectly without any problem whatsoever." You needed 3GHz PCs for that.
The DSi is much more than 37 times faster than the Super Famicom. It's also less than 37 times faster than the Super Famicom. It's not, it's not such an obvious number...
I'd rather do it right than provide instructions on how to hack together a setup that happens to work for now but won't work in a few months... Anyhow; I've already provided instructions on how to install my toolchain (the link to the website, which has installation instructions, plus the...
The error in the previous version is a mismatch between the version of candyk expected by the codebase and the version of candyk provided.
As for the current version, you're not using the right compiler - 0.94 comes from an experiment of mine where I migrated to a GCC 13 + picolibc based MIPS...
candyk is effectively abandoned, and has been for years. However, I'm not sure when/if a successor will come - I'm more focused on WonderSwan homebrew for the time being.
I dusted off some unfinished work on updating the toolchain, and used it to prepare and upload an NTSC-U build to the website.
I have a work-in-progress Atari ST emulator that runs at essentially full speed on the DS (!), but I never had the time to finish it (audio's missing, peripheral code is janky, no controls remappings, etc). The code's on my GitHub somewhere - it uses Cyclone for the 68000 core and FluBBa's...
Where did anyone imply there's integrity?
The "standard practice guide" is not liked by a significant portion of the homebrew scene's developers, as it documents installation of tools used for activities other than user-mode homebrew execution. It's that simple. At the same time, the "standard...
It's more a legal cover against something they might actually need to take a stance on - for instance, a game considered pornographic or offensive which extensively utilizes Sonic property. Generally, companies which give some kind of statement on fanwork permission will usually have a cover of...
On Steam. Their Genesis/Mega Drive emulator has Steam Workshop integration for every game available within it on Steam.
Their social media manager also clarified on Twitter recently that non-profit Sonic fan games are, in the general case, absolutely acceptable - see...
No. It's about Nintendo's business model: their profit relies on them being the only company you can go to if you want some Mario, or some Zelda, or some Pokemon.
Why not try to create a fan made Sonic the Hedgehog, or Touhou game instead? Oh, right. Those don't fit your argument. These...
I've owned both iPhone and Androids over the years. Both are just as good, other than Apples higher price. I'm currently on Android, Samsung S21 I think, and very happy with it.