Search results

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    Hacking Android app for self hosting exploit 5.5.1

    Hi, I'm a bit drunk so sorry for my english and I'll be quick. Here it is an app I wrote in 1 hour or so, and uses the exploit files used by the a post of @Kafluke It may contain some error but as for now I don't care, I'm too tired. FEATURES Self contained exploit included for 5.5.1, no setup...
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    Homebrew Syobon Action for Wii Released!

    Hi, I've released the port of Syobon Action, a Super Mario Bros. 1 parody with difficult levels, check it out: http://scognito.wordpress.com/2010/01/31/s...r-wii-released/
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    Hacking Question about channels

    Hi, I've installed some wad (cios and custom channels). The only way I tried to remove some channel is through wad manager, but apps must be in the /wad directory. Is there a simple way? A-la "add-remove program" of xp (without having the original wad in the /wad directory). Is possible to...
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    Homebrew Wiicross!

    Hi, I've finished to code my last homebrew for both wii and gc: it is called wiicross and it is a picross like game Before releasing to public i'm asking user around the world to draw a level using the online level editor. The best 50 levels will be put in the official, game More info on my...
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    Hacking Scogger 0.2 for wii and gamecube

    Hi, I released scogger for Wii (a game yet available for ds and psp). Release here: http://scognito.wordpress.com/2008/06/08/s...amecube-is-out/ Download here: http://scognito.drunkencoders.com/projects/scogger.php
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    Scoglionario 0.1 is out!

    . Another homebrew from Scognito! (me ) Scoglionario is a question based game, based on the famous "Who wants to be a millionaire" ("Chi vuole essere milionario" in italian) tv show. Features * Autodetecting system language and loading the specific questions pack (only italian and english...
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    Hacking Nautilus right click DLDI patcher (linux)

    I made a simple "right click" patcher for nautilus. Lazy user like me can download it from: http://scognito.drunkencoders.com Ciao.
General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
    Xdqwerty @ Xdqwerty: @K3Nv2, furry grandma?