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    Homebrew libctru and new 3DS RAM

    Hello, I'm currently trying to port a game to the 3DS which needs quite a lot of RAM. I noticed that overwriting __ctru_heap_size/__ctru_linear_heap_size and __stacksize__ only gives me access to ~128MB RAM (counting in code/data and the 4MB reserved for kernel). I'm running my code in Citra in...
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    Xdqwerty @ Xdqwerty: @SylverReZ, im now by episode 8 of lain