Well the only problem is that for a game called sonic blast, it last lots of blasting, blasting enemies, and blast processing. But it had some nice 3D effect even though it wasn't high quality like genesis. So what sonic games you think has good level design?
I don't wanna say sonic 3 is designed bad, but you know how if you don't have both sonic 3 and knuckles, you had the stages already made for knuckles but you couldn't play with him if you didn't have the cart, lots of people were probably confused until they got it to make sense. The game was unfinished Lol
Wait until i fall asleep to rspond, now i do the same to you. O_O
Also the reason they split the game was for a dead line date made to help promote the game, truth is Genesis carts can store 8MB of data (That is 64 Megabits for the retro bit wars fans) There is prototypes of the game before it split.
Jokes on you I don't sleep! "The cartridge sizes were limited in space, so we were finding out that not only did we have these obligations to get the content out at a certain time, but we also couldn't get this massive game that we wanted to make onto the space that the cart would allow."
Jokes on you, you walked into my trap! Cause you responded. "The Sega Genesis, released in 1989, was a huge competitor with the SNES. The typical maximum size of storage for Genesis cartridges is 4 MB, though with Street Fighter 2 new 5 MB cartridges were developed."
Playing the Judge Dredd arcade game prototype lol I can see why they didn't finish it but at the same time I think it would have turned out pretty good with some minor tweaks to the gameplay
I am kind surprised no one has made a Pi to cart adapter for older systems... Like a universal flash cart just use a Pi Zero and SD card and off to the races