Homebrew Citra - Unofficial \ Chinese builds discussion

emmauss

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Oh. Thanks! My mistake.
I thought 30% is 30FPS.
Also, I haven't noticed that the FPS Counter is right beside the speed.

--------------------- MERGED ---------------------------

Anyways, can't wait for Citra to make Home Menu to work so that I could put Luma CFW in it(of course you need internet connection to get the Luma update).
it has been there for months, and you just noticed?
 

Miguel Gomez

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excuse me,
what?
Wait. Are you saying that CFW is a thing for the emulator?

Now I don't use CFW for dumping the same files that I dumped on an actual 3DS, I wanted to know if modding games work on Citra(with the use of SaltySD). You can't rebuild Smash Bros game data(DT LS) as there's no existing script to rebuild that. So yeah, Smash Bros is impossible to mod without the use of SaltySD.
 

wwylele

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Wait. Are you saying that CFW is a thing for the emulator?

Now I don't use CFW for dumping the same files that I dumped on an actual 3DS, I wanted to know if modding games work on Citra(with the use of SaltySD). You can't rebuild Smash Bros game data(DT LS) as there's no existing script to rebuild that. So yeah, Smash Bros is impossible to mod without the use of SaltySD.
No, I mean, how does CFW have anything to do with the FPS counter
 

lantern48

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Looks like bunnei was ok with it, it could go into the BE are citra
https://github.com/citra-emu/citra/pull/2804#issuecomment-311360512
Hey bud, any chance you can do a recent version of Citra with added controller support? Thank you.

It's been so long and it seems like they're never going to get around to officially adding controller support. I don't understand why they hate the idea of controllers so much. A real 3DS uses a control setup, not keyboard and mouse.
 

drwhojan

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Hey bud, any chance you can do a recent version of Citra with added controller support? Thank you.

It's been so long and it seems like they're never going to get around to officially adding controller support. I don't understand why they hate the idea of controllers so much. A real 3DS uses a control setup, not keyboard and mouse.

It already is, issue is input-config-2 is best to add in the , .ini file manually for the circle pad
https://gbatemp.net/threads/citra-new-3ds-emulator.365154/page-336#post-7420044

Issue is that the Listener is far sensitive and jump's to jo/4,5 wright away 4 Left stick /Cired Pad and Right stick/C-Stick only, with hardly/non time to press [press/key] without jo/4,5 popping on first time

As for all other Buttons timing is fine, gives time to press [press/key] no issues.

If Left stick and Right stick Static by manual then correct is, Cired Pad j0/0,1 and C-Stick j0/2,3 is correct 4 xbox360 pad.

Maybe @wwylele could re-update bean a long time :) .
 
Last edited by drwhojan,
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SKazuki

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I havent tested citra for like 3months and im impressed with the progress. I usually use MSI Afterburner for fps monitor. but since citra has it, i've noticed that there is a difference between them. it looks like MSI is using the real fps. citra says 56fps and speed 188%. so i think that it doubles the fps. because of the speed 188% = 2 * 56fps = 112fps ??. any explanation ?? correct me if im wrong
FPS using MSI Afterburner
a0i3av.png
Citra FPS Monitor
2qak40p.jpg
 

matif

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Citra Unofficial versions, by sickc, Jun 30th and Jun 29th.

GitHub: https://github.com/sickc/citra
Download links: https://justpaste.it/18g58

These versions are many optimized Citra for different CPUs.

When using these versions, it will create a .dyn file that record the code it ran, so that, this file will help the author make a better Citra, if you want, feel free to upload the file to the author, thanks. :)
It will keep update every week, if I have free time, I'll post new versions here.
 
Last edited by matif,

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