Well, in my opinion, what you can do is that once the enemy is defeated it pops up the coin star.. kinda like the original time limit stages where, when you "defeat" a Koopa or Fire Bro, they give you time of 10 seconds.. so will that help?@Exelix is there an option to spawn an object when a certain enemy is dead. For instance spawning a coin star ? I know there is dead option and appear option, but do they work with all objects ?
Oh okay! You are doing an amazing thing by the way and your ideas look cool! Good luck once again!I guess a release will be next month. It is not easy to make this and I am working alone on this. Sometimes the 3ds crashes and I have to redo my work :/
That and looking at how they were used in Nintendo's levels.BTW how did you make the documentation. Did you just keep trying different args and check for different behaviours and then document it :-)?
that kind of looks like one of the first levels in super Mario Galaxy!!Another part of the third level, I am working on right now . Here there will be a few goombas, flowers, coins and coinboxes.
there wil also be a few secrets , using different camera perspectives to discover them.
The little house you see right there. It is the house of a goomba, you will enter it and then the camera will zoom in from the side making it a 2d perspective.
I wish there were signboard so it would be easier to make a little story , but what ever
http://tinypic.com/r/33xh8g3/9