ROM Hack [ROM HACK] Super mario 3d Land 1.5

DeslotlCL

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This is looking so beautiful! I would love to share sone level ideas that i have, since i never learned how to use these kind of stuff :ha:
 

mustafag32g

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I will look at all level ideas. If you want you can post a picture here or something :P

I have considered making a tutorial on how to make 3d land levels in depth :D
 

mustafag32g

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Here is an overrview of level 1 :D

Start level:

iz4uuh.png


http://tinypic.com/r/iz4uuh/9

19w36p.png


http://tinypic.com/r/19w36p/9

Custom cave where you have to dodge various hazards :D

http://tinypic.com/r/110vouh/9

http://tinypic.com/r/110vouh/9

2zizx5d.png


110vouh.jpg

http://tinypic.com/r/2zizx5d/9

33ombk8.png


http://tinypic.com/r/33ombk8/9

f4nubo.png


http://tinypic.com/r/f4nubo/9

3585uvt.png


http://tinypic.com/r/3585uvt/9
 
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mustafag32g

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@Exelix is there an option to spawn an object when a certain enemy is dead. For instance spawning a coin star ? I know there is dead option and appear option, but do they work with all objects ?
 

KJ1

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@Exelix is there an option to spawn an object when a certain enemy is dead. For instance spawning a coin star ? I know there is dead option and appear option, but do they work with all objects ?
Well, in my opinion, what you can do is that once the enemy is defeated it pops up the coin star.. kinda like the original time limit stages where, when you "defeat" a Koopa or Fire Bro, they give you time of 10 seconds.. so will that help?
 

Hiccup

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@mustafag32g, you should check my object documentation to learn about defeating enemies to get Star Medals or activate switches: http://pastebin.com/y724k41s
Also, something I haven't added to the documentation: check out Special 4-Airship to find out how to activate a switch when EnemyCounter children HammerBros and BoomerangBros are defeated.

Also, could you maybe import Whomp's Fortress or something? And have you tested this on a real 3DS using HANS?
 
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mustafag32g

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HANS does not work for me :-). i compile a CIA after making some big edits and test on 3ds. It works perfectly on my 2ds so I have checked :D

--------------------- MERGED ---------------------------

Yea I have been thinking about importing a super mario 64 level
 

mustafag32g

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BTW how did you make the documentation. Did you just keep trying different args and check for different behaviours and then document it :-)?
 

KJ1

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So, whats the current progress of this? :)

--------------------- MERGED ---------------------------

And, when are you planning to release an alpha/beta version?
 

mustafag32g

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I guess a release will be next month. It is not easy to make this and I am working alone on this. Sometimes the 3ds crashes and I have to redo my work :/ :P
 
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Another part of the third level, I am working on right now :P. Here there will be a few goombas, flowers, coins and coinboxes.

there wil also be a few secrets :P, using different camera perspectives to discover them.

The little house you see right there. It is the house of a goomba, you will enter it and then the camera will zoom in from the side making it a 2d perspective.

I wish there were signboard so it would be easier to make a little story :P, but what ever :D

33xh8g3.png


http://tinypic.com/r/33xh8g3/9
:O that kind of looks like one of the first levels in super Mario Galaxy!!
 

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