Just released version 0.5.0:
Fixed USB controllers not reconnecting when going from a loader to a game that was running the same cIOS as the loader.
Download: https://github.com/xerpi/fakemote/releases
Version 0.4.0 released:
Added IR pointer emulation through right analog stick:
Three IR pointer emulation modes: direct (touchpad, only for DS4), analog axis relative (move the pointer with the right analog) and analog axis absolute (the pointer is moved proportionally to the right analog...
Yes, it's a current issue. Set USB Loader GX's Loader IOS slot to a vanilla d2x cIOS for now. Only set Game's IOS slot to a slot with d2x and fakemote.
If you have a regular Wii (not Wii U), you can install Priiloader and change the IOS slot the System Menu and games run with.
You can also use an USB loader and change the IOS slot to use when running the loader and games.
And yes, I'm planning of adding a feature to be able to use the right...
Version 0.2.0 released: https://github.com/xerpi/fakemote/releases
Version 0.2.0 changes:
Fix dynamic extension switching
Add Classic controller extension support
Make adding and changing input mapping configuration much easier (still requires recompiling)
DS3: add two default input mappings...
Correct! It works on official SW (games and apps) and also homebrew :)
There's a small caveat: you need to load HB through a loader that supports reloading IOS from specific IOS slot before launching the HB. For instance, The HB Channel always uses IOS 58 (you can't change it, unless you use the...
Regarding using a DS4 outside of Nintendont, check this out: https://gbatemp.net/threads/release-fakemote-an-ios-module-that-fakes-wiimotes-from-the-input-of-usb-game-controllers.601771/
I'm working on it: https://gbatemp.net/threads/release-fakemote-an-ios-module-that-fakes-wiimotes-from-the-input-of-usb-game-controllers.601771/
For now, it only supports USB controllers though. Adding support for Bluetooth controllers is feasible (I'd like to do that if I have time) albeit not...