Recent content by vDrag0n

  1. V

    DS #4707: Utacchi (Japan)

    Thanks for the info. Could you post a link to the ap patch? thanks.
  2. V

    Hacking Rominator v2008

    question for hank. Was there any specific reason on placing the data files in user/app data folder? Because of this, rominator is now non-portable...
  3. V

    New Feature: Top-Rated Releases

    WTF! People love their super babyz.
  4. V

    DS #2329: Super Dodgeball Brawlers (USA)

    Sweet! hopefuly this will be a fun game that'll keep my attention for more then 5mins.
  5. V

    DS #2052: The Prince of Tennis: Driving Smash! Side King (Japan)

    continuation of " DS #1844: The Prince of Tennis Driving Smash Side Genius (Japan)" or side story?
  6. V

    DS #1808: Draglade (USA)

    awsome. been waiting for this since the 4th...
  7. V

    Wii #0289 - Donkey Kong: Barrel Blast (USA)

    Is the site really pal oriented? hard to say isn't it? It's just b/c the pal users are more outspoken then ntsc as they are the ones with pal problems....
  8. V

    DS #1456: The Legend of Zelda: Phantom Hourglass (

    funny, server is getting hammered...
  9. V

    Hacking Rominator for NDS

    are there going to be any other type of rom compression to be added?
  10. V

    Gaming *~*~*New Maps for Rune Factory*~*~*

    nice detail m8. now only another7 to go =0
  11. V

    Hacking Un-official 'This store has R4s'

    http://www.dealextreme.com/details.dx/sku.1202 right.. and this isnt' the cheapest? $31.95 free shipping nvm, read the topic, not in stock...
  12. V

    In less than 24 hours...

    gbatemp's b-day....>_>?
  13. V

    Hacking ModCheap.Launcher.for.D2A.Wii.Version-WAB

    _____\25/02/2007_______ ______ __________ Â_____ Â Â Â Â Â Â/_____ | Â Â Â Â Â Â Â Â\ Â Â /\ Â Â /_) Â Â__ Â Â(_ Â Â(______ Â Â Â Â Â | | Â Â Â Â Â Â Â Â/_ Â Â Â Â Â_\ Â Â Â|/ Â Â Â\ Â Â__ Â Â) Â Â Â Â Â| |___\ Â Â Â Â Â Â Â)___/\___( Â\_____|_______/_________/ Â Â Â Â/__| + Â Â Â Â Â Â Â Â Â Â...
General chit-chat
Help Users
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  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=zT-Cy-hap_Q