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  1. Unicorngoulash

    Hacking How do I patch a psx iso with a gameshark code?

    The codes need to be of the assembly kind and will most likely be stored on the PSX.EXE or SLUS/SLES/SLPM file which are pretty much the same. Then when you have the assembly code you open that file in HxD and calculate the Gameshark code and subtract 800F8000 to find the byte array Lets say...
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