Recent content by retroben

  1. retroben

    Gaming [Wii U VC] Mario Kart 64 60fps code port,needs testing.

    Can someone test these cheats on an actual Wii U console and put a video up? Here is the ports for Wii U VC of 60fps and a 1-lined 1P Mode pacing address,usable on the ini file and with at least Cemu which was one way these were tested and proved to be working. Edit: Feel stupid,effed up their...
  2. retroben

    Emulation [RELEASE] Cemu - Wii U emulator

    Curious about how Cemu runs now in 1.6.x or 1.7.0 on Intel i5 6200U so hopefully someone can share your framerates.
  3. retroben

    Hacking Wii U Hacking & Homebrew Discussion

    I found two addresses for DK64 that have 789000 (1000 off TicksPerFrame) for 32bits in decimal as their values when modifying 0x8000EFD2 between lagfix and default. So that would mean it is slightly under-ticked to possibly balance out challenge time counters from the lagless higher fps.
  4. retroben

    Hacking Wii U Hacking & Homebrew Discussion

    Thanks! :D Edit:Seem to have found it. The double pace one would go perfect with a code that slows down gameplay by half to sync it back up as long as it doesn't rebreak physics or drop the frames. Sixty Frames 8060F3A3 0007 Still subject to orange bomb/fairy camera lag and if "lag fix" code...
  5. retroben

    Hacking Wii U Hacking & Homebrew Discussion

    I'm not doing so on Wii U,but the original N64 in emulation on PJ64,as I am trying to solve the riddle of how it runs the game at 60fps lagless without game breaking issues via the kindness of anyone that can upload/PM me DK64's RDRAM section when preferably standing idle at DK Isles,from Wii U...
  6. retroben

    Hacking Wii U Hacking & Homebrew Discussion

    It seems displacement is luck based,turns out those two codes are at the same values already according to PJ64's memory viewer and several of my code attempts were in vain despite erradicating lag. From a stream showing the lagfix code on an actual console,it has the time counter staying at the...
  7. retroben

    Hacking Wii U Hacking & Homebrew Discussion

    Tried the A04 and 6008FC addresses as GS codes accordingly on Mupen AE,and it seemed like it tamed the bone displacement a bit,though it still happens,but it no longer freaks out in front of Cranky's Lab at the intro map,yet to have seen Creepy Castle's heights where it also likes to go crazy...
  8. retroben

    Hacking Wii U Hacking & Homebrew Discussion

    Thanks for the info. What is the container made out of I wonder? The customizations it runs on,or inbuilt emulation mods. It hurts not knowing just how it got running at a full 60fps with perfect physics and the rest of the conditions for stable lagless. Perhaps there could be rdram patching...
  9. retroben

    Hacking Wii U Hacking & Homebrew Discussion

    Has anyone tried running a dumped/extracted Wii U DK64 copy in PJ64 to see what would happen? Does it still run at 60fps without any lag if it runs at all? I am desperately looking for details in case it proves useful to the original DK64 version to achieve at least the same issue result of...
  10. retroben

    ROM Hack Retroben's Temporary AR Code Topic

    Seems a bit under-used in the nds section. I would love to see someone showcase my sm64ds code findings on youtube,especially the slope codes. Edit:I just made a code that makes it so you can walk underwater and swim again immediately. NEW Codes at bottom. (5/23/2013) L/R Swim/Walk...
  11. retroben

    ROM Hack Retroben's Temporary AR Code Topic

    Here are some codes I wanted to post on cheats.gbatemp but since the attack brought that section of gbatemp down as well I will be posting them here. P.S Feel free to request a code for these following 2 games. SM64DS V1.1 Weird Tox-Box Jumps 1217747D 0000FFFF No Sliding On Slopes...
  12. retroben

    Official "Missing features" thread: we'll bring them back for you!

    Sorry about me posting again,but,any of the admins or mods please feel free to PM me when you get any updates regarding the cheat database forum (cheats.gbatemp) and when they are up and working again.
  13. retroben

    Official "Missing features" thread: we'll bring them back for you!

    I hope cheats.gbatemp goes back online soon,I think it should be considered a missing feature from its downfall caused by the hacker attack. For now,could I start a topic with my new codes for some ds games,if yes,which forum should I make this new topic in.
  14. retroben

    Official "Missing features" thread: we'll bring them back for you!

    I am the same retroben from cheats.gbatemp that made a lot of codes for Sonic Classic Collection and some other great games. Not really a "feature" but,when will we see cheats.gbatemp up and running again? Cuz I have some JUICY new codes for sm64ds and Sonic Classic Collection. :nds:
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