Recent content by Pokeytax

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    ROM Hack Question How to unpack and repack *pak files which dragon quest 11 demo has ?

    The Lizard/LZ5 compression should be out of the picture now, that was the compression format of the pak and now the files are decompressed. I think unfortunately it’s a UE Viewer issue (which I know little about). DQXI S probably runs on Unreal 4.15 or higher (one of the reasons for the game...
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    ROM Hack Question How to unpack and repack *pak files which dragon quest 11 demo has ?

    If anyone would like to mod the full game, the QuickBMS script is here: https://zenhax.com/viewtopic.php?p=51295#p51295 Compression turned out to be Lizard/LZ5v2 although as stated it identifies as Oodle.
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    ROM Hack Question How to unpack and repack *pak files which dragon quest 11 demo has ?

    Thanks for the help, I'm looking at this and willing to do some work but can't figure it out. Are you sure it's Oodle? I know compression method is 0x3, yeah, but there's no Oodle header, and it looks bytewise which seems odd. A custom Oodle LZNIB/Selkie? I tried all the existing QuickBMS...
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    ROM Hack Question Is it possible to use PC mods in Dragon Quest XI S?

    Yeah, but as was said, but most of the game content is contained in two large (UE4) .pak files. The bulk of it is compressed using a variant of Oodle compression. You would probably have to mod & repack the files.
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    ROM Hack Question How to unpack and repack *pak files which dragon quest 11 demo has ?

    Bumping this thread with the game release. Seems to be using similar Oodle compression to the demo. QuickBMS will need a different library for Oodle to unpack the contents.
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    Hacking 7th Dragon 2020 and font map question

    Okay, the hotfix seems solid, so anyone playing on PSP can download it and correct the name entry bug. Thanks for helping out with the beginning AND the end of the project!
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    Hacking 7th Dragon 2020 and font map question

    That will 100% work (although there's another naming instance a brief ways in as well, so play until you have to name something else). I also have an untested fix up now, but it may take a few iterations before it's working right, so back up your iso!
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    Hacking 7th Dragon 2020 and font map question

    Yeah... I didn't change the font storage from Unicode in order to avoid these issues, but I didn't catch the font input problem due to testing on emulator. I grabbed an unmodded PSP... it seems like changing language to Japanese and pressing select should allow access to the wide English...
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    Hacking 7th Dragon 2020 and font map question

    Yeah, something is going on on hardware - emulation does not duplicate the PSP OSK so I'm going to have to figure something out. What is needed is full-width Latin characters.
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    Hacking 7th Dragon 2020 and font map question

    Thanks to everyone for their assistance. The patch has been released at cavespeak.org. While it's a version 0.90, it should be fairly stable. Please let me know if you encounter any issues!
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    Hacking 7th Dragon 2020 and font map question

    Solid progress on this patch, still targeting a 4Q2015 release. Right now, though, I am stuck trying to figure out the best patch distribution method. Repacking the data using CRIWARE was no trouble but recompressing has not worked so far. That means the ISO is > 1.5 GB and a simple ISO patch...
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    Hacking 7th Dragon 2020 and font map question

    Yeah, I talked with ChepChep about this a bit. I haven't announced it because I don't like to drum interest up before I'm really moving on something but I expect to be working on this in some capacity in January.
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