We'll be performing some maintenance on Wiimmfi from March 31st, 17:00 UTC, probably for around two hours. During this time you won't be able to connect to Wiimmfi or find matches, but if you're already in a MKW match you can probably keep playing.
The Wiimmfi webpage and the Wii-Homebrew.com...
Yeah, don't use a FAT32 system. SSBB is larger than 4GB, and a FAT32 system can't have files larger than 4GB.
Or, if that's your FAT32 USB drive for your Wii games and it needs to go on that drive, use the option "--split" to make it split the file into 4GB chunks.
Right-click on the game in Dolphin, choose "Start with Riivolution Patches", click "Open Riivolution XML", then select the XML.
Then configure the game options just like you would in Riivolution and click "Save as Preset". Save the file as a .json file, and you're done.
That JSON file can then...
JSON files can also be used for Riivolution packages. I use that on my SteamDeck for MKW custom track packs to save storage space. Then I just need to store the unmodified Mario Kart Wii WBFS file once, plop a bunch of Riivolution packages onto the device for the different CT packs, then create...
Whoops, that was not intended, looks like an OS update crashed the webserver. I should really add some kind of monitoring some day ...
The server is now back up.
You can use wszst to unpack and re-pack SZS files and wit to unpack and re-pack ISO or WBFS files.
https://wit.wiimm.de/ and https://szs.wiimm.de/
"wit extract image.iso folder/" to unpack an ISO, "wit copy folder new-image.iso" to create a new ISO from the folder.
"wszst extract Common.szs"...
This is not true. Even a WBFS-formatted drive should appear on a computer, be assigned a drive letter, and be accessible with any tool like WWT, Wii Backup Manager, WiiBaFu, etc.
Also, WBFS is not unnecessary. On a Wii it's probably even more reliable than FAT32/NTFS.
I'd assume the drive is...
The keys are stored in OTP and cannot be changed. All that happens is that the source NAND is decrypted with the source console's keys, then re-encrypted with the destination console's keys. The destination's console's keys are not changed during this process.
Thanks for these.
devkitARM r53-1 and libogc 1.8.23-1 and devkitPPC r26 were already available in my archive (and are identical to the files you've sent me). I have added devkitPPC r35-2 for windows to my archive, that one was still missing.
The main "issue" is that the replaced code is longer (8 bytes) than the code it replaces (4 bytes). That means even if you manage to find the location automatically, you can't just patch find-and-replace, you need to find some empty space in the game to include the 8 bytes, and then create a...
That is possible. After all, it's just a code change. For example, in Mario Kart Wii you could use this cheat code: https://wiki.tockdom.com/wiki/User:Leseratte#480p_graphics_fix
Though, I don't think anyone has made an easy-to-use binary patch or cheat code that can be used with all games.
Whoops, sorry, my server's been down for a day or two due to a broken hard drive and I didn't see this thread.
The website is back up and everything's been restored from backup, so the website can be used again.
I don't know who operates that mirror webpage but if they're indeed just running...
Have you ever checked if the Wii might be vulnerable to the same / a similar exploit? That could be useful to fix a bunch of 003-bricked or bannerbricked Wii consoles, too, if that's the case.
My dog used to chase off my neighbors cat from our yard, till one day the cat stood its ground, and paw slapped the shit out of my dog, now the cat wonders thru my yard, and my dog don't even care anymore, he's like f that cat. Lol