Recent content by l_steve_l

  1. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    SX OS Not supported
  2. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    Literally previous page... Please realize the threaded fullscreen build is not categorized as "stable". Therefore you use it at your own risk
  3. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    I mean.... reading is hard stuff I guess....
  4. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    If it is like a wave effect - you probably want a threaded build (if your into living on the wild side). The stable build I don't believe has been optimized to fix that yet - believe this is because of audio and video on the same thread (on the non-threaded stable build).
  5. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    SD Card > X:\Switch + HBL + Folder with EMU + Roms folder > Jig > RCM > Hekate > Album > Boot EMU Edit: SD Card Files should have the structure built for you along with a HBL Build in there.... you can get one with a touch interface as well - just load the files on the SD Card no magic needed.
  6. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    I figured - people who don't read don't need to know all the details lol
  7. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    It really was just a PoC - someone was trying to port it and he fixed the code to pass the build phase.... there aren't plans to add audio to beetle-psx (or optimization) afaik (initial post about it)
  8. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    Some unique things I've noticed with the latest threaded build with stretched screen (5.0.2) Obviously my first one about HI-Res mode "fixed" Enjoying the cfg load default and save (I know this isn't new I just never realized if you loaded the one in the folder it would overwrite) Enabling...
  9. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    IDK if this was a side effect of stretching the image but you have "fixed" screen sizing on SNES HI-Res mode.
  10. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    Ug... I wish ... 7 1/2 hr still lolol
  11. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    You are correct - it is SNES HI-Res mode but it actually is because of the Font Rendering....
  12. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    No Problem - I've been around the block on these things from the PSP days and XBOX (OG) BTW - Deleted retroarch.cfg - Threading ON VSync ON: There are audio crackles... which is odd (Chrono Trigger (U) was testing ROM) Steps done Deleted CFG Booted NRO Settings > Video > Toggled Threaded ON...
  13. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    I am just posting this because after 50min of testing I am not wasting this data lol Tests done on Handheld mode - 5.0.2 Tales of Phantasia Test (Pushed A one time to get to title screen) Threaded w/ VSync Off Lasts before crash : 5:36min and 1:28min then error 2345-0021 Unthreaded (like...
  14. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    Ok I didn't edit my post.... but here are the results ------------------------------ Tests done on Handheld mode - 5.0.2 Chrono Trigger Test Threaded w/ VSync Off Lasts before crash : 3:46min and 5:14min then error 2345-0021 Unthreaded (like unleaded gas) w/ VSync Off Lasts before crash ...
  15. l_steve_l

    Homebrew RELEASE Development Thread - RetroArch libnx

    Hmm something is up with this latest threading build - Threading on Vsync off - back to back lockups (2345-0021) while idling (Chrono Trigger (U) and Final Fantasy II (U)) I will duplicate the tests with threading off... - will post another post with results
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