Recent content by Famus484

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    Use the Wii U Gamepad on PC?

    I'd say the simplest way may just be moonlight on wii u and sunshine on pc. The pc display is streamed to the gamepad, and gamepad can control pc
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    Homebrew Homebrew app Moonlight Wii U

    I would propose to use the documentation for sunshine in https://docs.lizardbyte.dev/projects/sunshine/en/latest/about/installation.html (you could try making it work with your phone first, if anything just to test sunshine is working). Then, do the usual for the wii-u. Also, remember to turn...
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    Homebrew Homebrew app Moonlight Wii U

    My advice would be to use sunshine on host, these days it works just as well as GFE, allows for better configuration, won't end because some corporation wants you to pay monthly for an inferior experience, and is open source. Also better maintained than gfe by a long shot.
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    Homebrew Need help with vWii gc adapter for project M

    I'd add that I do think that releasing the GCA for only one game (at least until they made it work with switch) is very sus. It's like they gave a gift to the homebrew/emulation scene (full gamecube experience in both dolphin and wiiu). I don't see how they could not have had other plans for the...
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    Homebrew Need help with vWii gc adapter for project M

    Yea, the USB situation is really weird, I don't know what to make of it. It's almost as if (although there is evidence against this) USB was just meant to not work in IOS 255, except for reading game off of WiiU-formatted drive, but the possible compatibility with GCA was added, just in case...
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    Homebrew Need help with vWii gc adapter for project M

    Thank you for confirming all that! I'm still wondering about the idea to patch a forwader.dol that by defaults load geckoOS from SD card, but that can load full game (possibly with cheats) if a patch or cheat enables it to. I never coded homebrew, I don't know the possibilities or limitations...
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    Homebrew Need help with vWii gc adapter for project M

    Thanks for all that documentation, that must have been a lot of work going through all that! I may be repeating myself, but I feel like I understand better than before. Notably, I fully read Cyan's post about IOSes. If I sum all that up. Homebrew loading in WiiVC is done by injecting a custom...
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    Homebrew Need help with vWii gc adapter for project M

    Oh, I was looking exactly for these information and tutorial posts, thank you! I'll see if I can load USBloaderGX or the homebrew channel (maybe starting from a game injection or a homebrew injection). If possible, I'll try to do it in Virtual Machine so as to not mess around too much with my PC...
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    Homebrew Need help with vWii gc adapter for project M

    So, I have done some testing. I did the pinging from my laptop instead of my (ISP provided) router, I don't know if it skews the test results. I did it using terminal command "ping [local ip of ethernet adapter]", and looking at whether it returns or not. I made sure any traffic from the wii u...
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    Homebrew Need help with vWii gc adapter for project M

    Thank you again for the reply, that reply helps clear things out, a lot. What I've experienced corroborates this. In order to control which slot the gamepad takes, I disabled autoboot in one of my GC injects, so it boots to nintendont every time. To access the title, I just boot to disk (or I...
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    Homebrew Need help with vWii gc adapter for project M

    Yes, that is correct. I have been successful in both loading Project+ directly (through boot.elf) or indirectly (through Gecko elf file) in WiiVC, through Smash Stack on injected Brawl. To make testing easier, it would be better if I had a way of loading any dol file WiiVC with injected Brawl...
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    Homebrew Need help with vWii gc adapter for project M

    Thank you very much for the reply, it helps putting all things into perspective! Very good news about wilm owning a USB Gecko! About attempt 3. From my very limited understanding of WiiVC, from any loader, shouldn't we be able to load the game in the virtual drive (as in the one injected in...
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    Totally lost. Need help using Brawl Mods for a Tiramisu modded Wii U while retaining GCN controller hack.

    In my experience for now It only works with regular <= 2GB SD cards (no SDHC). With such a card, I am able to load the patch and project+ together through Gecko
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    Homebrew Need help with vWii gc adapter for project M

    Alright, it's been a long time, and I really wish for it to be fully working, without brawl disc (and hopefully with large SD cards). First, I have since understood I had the wrong gameconfig.txt, so the mod works well with project+ (brawl disc inside wiiu). Did anyone try making it work with...
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    Idea of solution for vWii disc based homebrew (gamecube controls for Project m/+, ctgp 1.03 from Wii U Menu, ISO instead of disc)

    I guess they could, but as long as we don't cheat online (so let's not do that), would they have the motivation? And if they verify the disk (which they should as old Wii's can read burned ones?), it would not be easy to cheat anyways, no? Also, even if it is patched, the fact that CTGP works up...
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