Not trying to be thankless here but.....the only thing I could ask for is the ability to change control schemes in game. This port and Bazooka_Face's patches exceeds the original GBA doom game in every way EXCEPT..... customizing controls. Anyway, having way too much fun with this, thanks so much
I just have fun with OBLIGE but make no demands of anybody, random levels on the GBA would just be cool to me. I agree with you of course that human made levels are better. (Recently played EVITERNITY, a masterpiece IMHO!) Beauty and interest are relative and all that.
Thanks for the info
BTW...
#1 - Thank you thank you so much, Bazooka_Face for this! Long live GBA! thanks to Nikokaro as well as the team that ported PRBOOM in the first place :)
#2 - Maybe I'm stupid but I don't know how to patch gba doom roms (am a legit owner since the days of DOS) can you post a checksum of the...
Hey, thank you for the help, however there are no TEXTURE lumps in oblige wads at all according to SLADE. I threw TEXTURE1 and 2 into the oblige wad but after compliation I get a 'W_GetNumForName: F_START not found'
I put TEXTURE inside the F_END marker but same error. Not sure what that means...
Hello and thank you all for all the work on DOOM 2016 performance.
I can't post links, aghh, but I saw a good video on extreme DOOM 2016 performance tweaks from this guy, LowSpecGamer. In it he shows some interesting console commands that work on the switch when put into default_sp.cfg. They...
First off, thanks so much to Kippykip and everyone who works on the port of prBoom and Doomhack for GBA, you have made my DOOM GBA dreams come true!
However, I was wondering if someone could help me get OBLIGE levels running on the GBA if at all possible? (If you haven't seen OBLIGE, it is a...
I second that, they are good. I always get the steak and add mushrooms to it also. But yea been awhile since had myself. I used to go there every morn for coffee and breakfast, meet with my work crew, but we all stop going, too expensive.