@Dizo Kotoma 1.01? We aren't even close to 1.0 yet, give us time to iron this out.
I'm glad everyone is so thrilled about this, and I am happy to see this crowd-effort being such an success.
At this moment I'm still reworking the respacker utility, merging in my bz2 unpacker utility (which I...
Hi there guys, just thought I would drop in real quick to give you guys a little heads up.
I've remodelled the respacker utility a bit, ironing out the biggest quirks it had.
I will push the sourcecode to a public github repository once I deem the code good enough for public display (after I've...
I was absent for most of this week due to a visit of my parents in law.
I will resume work on this project / the toolkit the coming weekend (2nd May).
As a little status update: the TR2 packing tool is 95% done, the only special case I still need to handle are TR2 files with header embedded...
Most of these though were pass-through translations.
Aka, numerical configurations "waved through" the Transifex interface.
The real text rests in the other 80% of text left, so its more like 4-5% in reality.
Actually I go a different route for ASM hacks.
I use the same routine I used back in my CFW crafting days: payload injection.
I extend the ELF file section size, and create a fixed load address code dump (written in C), which I then inject into the newly made code-gap...
Then all I need to do...
GE2 uses 3 archive sets, package.rdp (base game data), data.rdp (often used parts of the game) and patch.rdp (this one gets loaded from dlc and game update files).
If you do a data install of GE2, it will write data.rdp in a PGD encrypted variant, to the memory stick. It basically is a 390MB...
Haha, not all the tools are fully done yet.
Some of my repacking code is still glitched and needs reworking, also I constantly finetune my TR2 dumping code, which is why a new (third) dump will be put on github in a few minutes.
As I want to make translation as easy as possible and available...
Swing You should have pulled it off then, too late now. Instead of crying over how you didn't finish the analysis back then, you should instead try and contribute to the cause over here. We all want the same thing after all.
Also... the file format used in GE games is a pain in the ass anyway...
You open the file in notepad++ and save your edits.
Do not change the file format! You will only end up giving me extra work if you do.
And yes, duplicates might exist, but that ain't our fault...
It's just the way the game stored the files.
If by story you mean cutscenes, just search for files named event_scr_text.
If you mean actual NPC dialog from inside the cradle then I don't know for sure yet, I'm searching myself (didn't have too much time to check into the dump contents myself too much).
I've uploaded a bundle with just the files that need translation on Coldbird.net.
After you unpack the text only dump, you will have exactly 3779 files that need translating.
Open them with a proper text editor like notepad++ and there you will find two identical copies of every text in the...
Alright guys. Told you the text-dumps would be ready by the weekend.
A static copy in gettext PO file format + metadata has been uploaded to the github repository at https://github.com/MrColdbird/God-Eater-2-Translation-Project.
Noname will be putting up a transifex Web-Translation version of...
I will once the translation of this one is complete and the patch is out.
I dont like giving out tools ahead of their prime time for one simple reason: attention whores.
This happened countless times to my friend Kitsune and (obviously) me, so I would rather try to avoid that this time around...
I've finished the file unpacker today, God Eater 2 (without the 1.40 patch) consists of 161386 files... Quite a lot if you ask me.
Fully unpacked the archive files are 1.84GB (without cross-reference deduplication).
With cross-reference deduplication its around 1.40GB.
I will upload a dump of...
There has been no news regarding that either.
And one way or another this still has purpose because Rage Burst is Vita + PS4 only... PSP users will benefit from this, and so will PC and Android users playing this on PPSSPP.
I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?