Recent content by Bkool999

  1. Bkool999

    Hacking TCPGecko can't connect to two things at once.

    I know this is old, but safe night patcher shouldn't need to stay connected for it to function. If I remember, all modified addresses should persist upon disconnecting. Connecting colorizer after safe night patcher should be fine.
  2. Bkool999

    Sega announces the Game Gear Micro

    Wow, this is truly revolutionary. Easy competition for next gen consoles.
  3. Bkool999

    Homebrew Question ONLINE with Atmosphere

    Can't speak for Animal Crossing, but in regards to Splatoon 2, I restored a save I still use to this day about a year or two ago and I haven't been banned on said console. I suppose it's possible something was modified added after I've done this, however.
  4. Bkool999

    The Last of Us Part II delayed "until further notice"

    Normally news like this would annoy me, but given the current circumstances, I'm okay with this.
  5. Bkool999

    Homebrew RELEASE reicast [Dreamcast emulator] for Switch/Horizon [Alpha]

    As of this posting, Sonic Adventure softlocks in Ice Cap at the board section. To work around this, pause and restart the area, and it'll skip the cutscene for the board section. The game also runs at double speed for a few seconds when loading a new area or going out of reicast menus/pressing...
  6. Bkool999

    Homebrew RELEASE Development Thread - RetroArch libnx

    Actually, I didn't know you need to load the core before starting the game for PCSX. The latest one works fine for me when I load the core, but you need to find the game manually again. It crashes the system when I try to load it from the quick menu even after loading the core.
  7. Bkool999

    Homebrew RELEASE Development Thread - RetroArch libnx

    Could just be me, but the stable build crashed when I tried launching Megaman X 4.
  8. Bkool999

    Homebrew RELEASE Development Thread - RetroArch libnx

    Megaman X4 is working great in PCSX ReArmed, standalone build, latest of this post. Basically full speed, with minor audio stutter occasionally, but nothing really too noticeable. Only really happened when the Dragon showed up as Zero in the first half of the first stage. Gonna play through...
  9. Bkool999

    Homebrew WIP Sonic Robo Blast 2 Switch port

    But me and one other person already confirmed it works on 5.1.0
  10. Bkool999

    Homebrew WIP Sonic Robo Blast 2 Switch port

    I tried out loading a wad file using an autoexec.cfg, doesn't seem to be working yet. I get an error code whenever I try loading up a Shadow wad.
  11. Bkool999

    Homebrew WIP Sonic Robo Blast 2 Switch port

    So I tried it out, here are my notes: Initial pad layout is a little odd, can be easily fixed in the options screen Sfx sounds a little high pitched to me According to the in-game fps counter, runs at 15fps max, regardless of settings Works on the latest firmware (5.1.0 at the time of writing)...
  12. Bkool999

    Homebrew WIP Sonic Robo Blast 2 Switch port

    I was literally thinking about this earlier today, lol. Nice.
  13. Bkool999

    ROM Hack Splatoon Modding Hub

    Bumping this to raise awareness of Nintendo starting to ban in Splatoon 2.
  14. Bkool999

    ROM Hack Splatoon Modding Hub

    @Cyan I'm really sorry to bother you, but I realized this thread is in the wrong section. Could you please move it to "Switch - ROM Hacking, Saves, Translations & Tools" if you don't mind?
  15. Bkool999

    ROM Hack Splatoon Modding Hub

    Just thought I'd put it out there that we have a new content creators role in the server. The details are as follows: For any user who wants the new Content Creators role, here are the requirements: all you need to do is create a mod and release it as open source (if you don't feel...
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