For me consoles like the PS3 and Xbox 360 can never be retro. Anything that has an HDMI is not retro. Anything that uses nothing but analog video is retro. So the Wii is retro, but the Wii U isn't. On portables I mark the PSP and DS as the last...
Not only is it canon, it's actually a lot more important than most people give it credit for. If you go from the end of Snake Eater straight to Peace Walker then the story makes no sense, you need PO to understand how Naked Snake became Big Boss...
No he simply said that it isn't a mainline game and it wasn't directed by him, the story is cannon, it's just not a very important game in his mind, which I totally disagree with, he fucked up the story and timeline beyond repair when he wanted...
Then it wouldn't be the same game. Delta will be reusing the same mocap and voice actors, as well as map layout. It'll essentially be the same game from 3DS but with overblown graphics.
Change too much and it's no longer Hideo Kojima's vision...
1 doesn't need another remake. The game works so well because the gameplay mechanics and environments are built together with the limitations of the ps1. Adding modern controls and graphics to it will make it a very easy game and break most of...
Its shit that they call this a MASTER COLLECTION, for the first time on ext generation consoles, yet the PS1 version is an absolute shit, lazy port..... we can emulate our original PS1 game with texture improvements, higher resolutions and higher...
Is this config encrypted? Or is it plain text that can be read from any ps1 eboot?
A little update on the pops4tool project. We were able to run PopsLoader on both testkits and devkits, but there's compatibility differences with retail. On...
https://www.psdevwiki.com/psp/PSISOIMG0000
Starting at offset 0x420 in “Section”.
EDIT: Seriously, GBATemp likes to only update the thread after I reply. Did not see Ronnie’s post above.
The config is per disk and is inserted at offset 0x420 (0x20 into block 2) into the PSISOIMG section of the eboot.pbp
https://www.psdevwiki.com/psp/PSISOIMG0000
The first two uint32_t are the version of PSP and for VITA that the configs that...
Do we know where in the eboot.pbp the config is injected? I'm guessing it's in the "simple" module ("complex" in psx2psp), the prx embedded in the eboot.
I'll be reverse engineering and toying around with the simple.prx module and pops in general...
A crash (exception) of course. I don't think the game is trying to store a 32 bit value to the pointer, it's probably storing a 16 bit value but the emulator incorrectly identifies the data type. It all smells like some issue with float vs fixed...
Neither Yuzu nor Citra were the real targets, the real end goal of Nintendo was to scare off anyone from making an emulator for their upcoming system (Switch U or whatever they end up calling it). They went after the team they thought were more...
My experience with pops was to exploit it back in the day (I was the first person to ever find a vulnerability in a ps1 game) and what I could tell is that a bug in PS1 code gets translated into a bug in PSP code (+emulator bugs, but pops have...