Recent content by A5H73Y

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    Hacking [RELEASE] PS4 RetroArch Port (Unofficial)

    @godreborn Not sure if it's because I'm on Windows, but I'm fighting an endless battle. I've tried creating a .bat file that would simulate having a linux system using the Makefile.ps4 (similar to the OO samples), but having issues building C & C++ files in the right folders with clang. Tried...
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    Hacking [RELEASE] PS4 RetroArch Port (Unofficial)

    If you're using OsirizX's RetroArch as your base then you can see he uses Makefile.ps4: (github) /OsirizX/RetroArch/blob/ps4_r4/Makefile.ps4
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    Hacking [RELEASE] PS4 RetroArch Port (Unofficial)

    I believe it does, the Makefile.ps4 has a dependency for "OO_PS4_TOOLCHAIN" to be set, it also invokes "$(OO_PS4_TOOLCHAIN)/bin/$(CDIR)/create-fself"
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    Hacking [RELEASE] PS4 RetroArch Port (Unofficial)

    Hi, I've been playing with OpenOrbis all day trying to get a local RetroArch build working in Windows with little success. As I don't have enough rep to DM users, could you message me please?
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    I cannot get PS2-FPKG to work.. I've tried EVERYTHING.

    I have finally found the solution for: [Debug] 2021-12-31 13:15:34 Create image Process started. [Error] Format of the param file is not valid. (sce_sys/param.sfo, unexpected Content ID) [Error] Format of the param file is not valid. (sce_sys/param.sfo, unexpected Title ID) [Warn]...
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    Hacking [RELEASE] PS4 RetroArch Port (Unofficial)

    Really interesting posts here, congrats on your findings @godreborn ! Has anybody manged to get PCSX2 working on PS4's RetroArch? I'd updated the config to point to the official buildbot url and downloaded the PS2 core but as I understand it should be in a format of "pcsx2_libretro_ps4.self"...
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