yes, but r-type final 2 restarted from the last checkpoint when you took a hit, that scrambles the address for when you are trying to find a pointer or even see if the address are static.
this "arcade emulator" (, because this game was originally an arcade game, ) doesnt do that.
so far, the addresses are static: [lives]
01100000 AD2271C6 00000009
[Inv timer]
01100000 AD2271CA 00000010
i found it by first locating the lives address, then i used Noexs to monitor the area and that was how i got the inv timer address.
I asked why,i want to learn how to find this type of code,for example also in other games like Ghost'n Goblins Resurrection,Sega Age:Wonderboy II in MonsterLand and others similar,which aren't in the latest cheat database.
Here are some pointers that should work, since it's a remake/remaster, a lot of things will be static - ish for pointers
This points to the Co-Ords change +20 to +24 for Z co ordinate... you can set it to whatever and you'll see your dude move.
The function that writes/reads to it, is constant which makes it extremely annoying to do a moon jump for -- it would be better suited for someone with more skills than I.
Forget about what I said about it being too hard for moonjump..
After finding the Z address ... I watched the memory for jumping.. -14 from the Z offset controls the jump acceleration..
I tested Tomvita's Moonjump guide, and it seems consistent with his guide and works for this game.
You can hold down B to hover as well. Pointer isn't heavily tested, only between 3 relaunches and 1 reboot.. but worked for my testing.
My suggestion is, basically since you know the true values, reverse engineer it by doing the tutorial in the spoiler, and seeing if you can repeat the process.. or try for another game or two.. to get the hang of it.. It's what I do..
For some games you can find moon jump this way. Please note that this isn't applicable to all games.
For many game a floating point number is added to make the character rise or fall.
Press the jump button. Make sure the character is on the rise then pause the game. Do a range search.
Next pause the game when the character is falling. Do a range search of the opposite polarity. (i.e. if you search for a positive range now search for a negative range and vice versa).
Repeat step 3 and 4 until you narrow down to a small candidate list.
Pause the game while the character is on the rise. Go to the candidate list and freeze a few of them. Go back to the game and see if the character keep rising continously. If it does one of the candidates you frozen is the moon jump memory location. Now unfreeze them one by one until the character stop rising. If nothing happens continue until the candidate list has been exhaused.
If you found the address proceed with step 8, if not repeat from step 3 with a different range, polarity or datatype, bear in mind that this method is not applicable to all games.
Added the found address to bookmark and label it moon jump.
Go to the bookmark you just added. Edit the value to a value you want this moon jump to be (how fast the character will rise). Press ZL+A to add this to code. Press ZL+B to reload dmnt and see that a new code has been added to the cheat code list.
Choose this code you just created. Press Rstick to assign a moon jump button. Enable this code and test your newly created moon jump.
Repeat from step 9 and 10 if the value you set don't work well. When you are satisfied with your moon jump proceed to next step.
The memory location you found is not static in most cases. You may have to replace the static memory with a pointer. Once you found the pointer you can either replace the static code or repeat step 7 to 10.
This source can be found by following the individual link:
I asked why,i want to learn how to find this type of code,for example also in other games like Ghost'n Goblins Resurrection,Sega Age:Wonderboy II in MonsterLand and others similar,which aren't in the latest cheat database.
I don't understand. I had hoped that showing you the code and how I found it, you would try to figure out or at least try to retrace what I did. That's what I have done with other peoples codes, in order to see how to find them.
yes, but r-type final 2 restarted from the last checkpoint when you took a hit, that scrambles the address for when you are trying to find a pointer or even see if the address are static.
this "arcade emulator" (, because this game was originally an arcade game, ) doesnt do that.
so far, the addresses are static: [lives]
01100000 AD2271C6 00000009
[Inv timer]
01100000 AD2271CA 00000010
i found it by first locating the lives address, then i used Noexs to monitor the area and that was how i got the inv timer address.
Most games, that have invincibility after being hit/killed will have a timer near the life/health, find that, and look around the memory where it's located for any chances on being hit/invincibility.
It'll be a hit or miss, but you'll find it like Gamerjin mentioned..he found the lives value, monitored memory around that value, and noticed that there's a timer for invincibilty
majority of games are similar to this.. as it's common sense while you're coding to have it near
Steps to rebase cheat code made for previous build of a game
Some pointer chain only need the first offset to be adjusted. The following steps only works for cheats that only need this adjustment to work.
Add the code in "(builtID).txt" and place it in the AMS content directory.
Select this cheat code that does not work for this build in EdiZon SE. Press "+" to add to bookmark.
Confirm that you want to try to rebase this code.
Pointer chains with first offset adjusted that can resolve into valid memory address will be added to bookmark.
Test and validate these bookmark entry. Delete those that does not work.
Select good bookmark entry and pressing "Y" to add adjusted code back to the dmnt cheat code file. The value written by this code will be the current value at the targeted memory location.
You have to edit "(builtID).txt" file to remove unwanted cheats manually.
You need the current value of these memory locations. For moon jump an easy guest is 0. For HP there is no easy guess. What Zit put in the code is not the starting value of HP. You have to find the value the usual way then use the method describe above to rebase. Armed with the information that moon jump starts at 0 and HP starts at 50 float it should takes just a few minutes to rebase. However finding out that HP starts at 50 floats will be highly variable in how much time it takes.
Any way to get Edizon (also SE version) to stop freezing up for huge unknown searches?
I searched unknown and last time, even after 30 min.. it still was stuck.
Here are some pointers that should work, since it's a remake/remaster, a lot of things will be static - ish for pointers
This points to the Co-Ords change +20 to +24 for Z co ordinate... you can set it to whatever and you'll see your dude move.
The function that writes/reads to it, is constant which makes it extremely annoying to do a moon jump for -- it would be better suited for someone with more skills than I.
Ill test them but I'll go back to the area I first made it, had plenty of ledges to go on.
And so far everything has been easy to find and in main, I wojt give up on moon jump as I know it can be found, I was drunk tho when I did and closed the game down not thinking it was in heap.
Any way to get Edizon (also SE version) to stop freezing up for huge unknown searches?
I searched unknown and last time, even after 30 min.. it still was stuck.
First search is a memory dump. Most games, even very simple one grab close to all the memory. You can tell by looking at the size when the dump is finish. The time it takes dependent on this only. Takes a few minutes.
Second search will depend on the size of the resultant candidates found from this search. Making a "same" search would be rather foolish as a second search. Assuming you don't the time taken should be in the same ballpark as the first search.
Third search on it should be fairly fast. It depends on the size of the candidate list.
The original Edizon takes much longer. Search speed was one of the first few things I worked on when I forked it. You need patient.
PS: One other reason could be you use exfat. Using exfat and the original Edizon for long search will corrupt your sd card. The search probably won't complete when corruption happens. ( When I started edizon se I have already stop using exfat )
Does anyone have the know-how on updating these cheats to the latest Build ID for Cave Story+? (C4EB57A6F816CFDD) It's not current here or on Cheat Slips.
Does anyone have the know-how on updating these cheats to the latest Build ID for Cave Story+? (C4EB57A6F816CFDD) It's not current here or on Cheat Slips.
Ill test them but I'll go back to the area I first made it, had plenty of ledges to go on.
And so far everything has been easy to find and in main, I wojt give up on moon jump as I know it can be found, I was drunk tho when I did and closed the game down not thinking it was in heap.
I don't understand. I had hoped that showing you the code and how I found it, you would try to figure out or at least try to retrace what I did. That's what I have done with other peoples codes, in order to see how to find them.
Most games, that have invincibility after being hit/killed will have a timer near the life/health, find that, and look around the memory where it's located for any chances on being hit/invincibility.
It'll be a hit or miss, but you'll find it like Gamerjin mentioned..he found the lives value, monitored memory around that value, and noticed that there's a timer for invincibilty
majority of games are similar to this.. as it's common sense while you're coding to have it near
Forget about what I said about it being too hard for moonjump..
After finding the Z address ... I watched the memory for jumping.. -14 from the Z offset controls the jump acceleration..
I tested Tomvita's Moonjump guide, and it seems consistent with his guide and works for this game.
You can hold down B to hover as well. Pointer isn't heavily tested, only between 3 relaunches and 1 reboot.. but worked for my testing.
My suggestion is, basically since you know the true values, reverse engineer it by doing the tutorial in the spoiler, and seeing if you can repeat the process.. or try for another game or two.. to get the hang of it.. It's what I do..
For some games you can find moon jump this way. Please note that this isn't applicable to all games.
For many game a floating point number is added to make the character rise or fall.
Press the jump button. Make sure the character is on the rise then pause the game. Do a range search.
Next pause the game when the character is falling. Do a range search of the opposite polarity. (i.e. if you search for a positive range now search for a negative range and vice versa).
Repeat step 3 and 4 until you narrow down to a small candidate list.
Pause the game while the character is on the rise. Go to the candidate list and freeze a few of them. Go back to the game and see if the character keep rising continously. If it does one of the candidates you frozen is the moon jump memory location. Now unfreeze them one by one until the character stop rising. If nothing happens continue until the candidate list has been exhaused.
If you found the address proceed with step 8, if not repeat from step 3 with a different range, polarity or datatype, bear in mind that this method is not applicable to all games.
Added the found address to bookmark and label it moon jump.
Go to the bookmark you just added. Edit the value to a value you want this moon jump to be (how fast the character will rise). Press ZL+A to add this to code. Press ZL+B to reload dmnt and see that a new code has been added to the cheat code list.
Choose this code you just created. Press Rstick to assign a moon jump button. Enable this code and test your newly created moon jump.
Repeat from step 9 and 10 if the value you set don't work well. When you are satisfied with your moon jump proceed to next step.
The memory location you found is not static in most cases. You may have to replace the static memory with a pointer. Once you found the pointer you can either replace the static code or repeat step 7 to 10.
This source can be found by following the individual link:
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While rumors had been floating about rampantly as to the future plans of Nintendo, the President of the company, Shuntaro Furukawa, made a brief statement confirming...
As each year passes, retro games become harder and harder to play, as the physical media begins to fall apart and becomes more difficult and expensive to obtain. The...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
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@SylverReZ if you could find a v5 DS ML you would have the best of both worlds since the v5 units had the same backlight brightness levels as the DS Lite unlockable with flashme
A woman with no arms and no legs was sitting on a beach. A man comes along and the woman says, "I've never been hugged before." So the man feels bad and hugs her. She says "Well i've also never been kissed before." So he gives her a kiss on the cheek. She says "Well I've also never been fucked before." So the man picks her up, and throws her in the ocean and says "Now you're fucked."
You can buy drm free games / music / ebooks, and if you keep backups of your data (like documents and family photos etc), then you shouldn't lose the game. but with a disk, your toddler could put it in the toaster and there goes your $60