ROM Hack Cheat Codes AMS and Sx Os, Add and Request

boroxs

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hello, does anybody have cheat for

Super Robot Wars 30 version : 1.2.2
TID : 010022201229A000
BID : E1A7BAF96C0B02F6

the latest cheat i can find here is for v.1.1.1, really appreciate it if somebody can make new cheat for v.1.2,2 or make previous cheat compatible with v 1.2.2.

thanks in advance
 

NeoGranzon

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ok, so far, this code has had no problems:
[Inv+inf health]
08000000 011F5F00 54000061F101A31F
08000000 011F5F08 1400000614000004
08000000 011F5F10 17FCA20EBD406A60
08000000 011F5F18 BD005660BD405260
08000000 011F5F20 1E20100017FFFFFB
04000000 011F5F28 17FFFFFB
04000000 0111E748 14035DEE

[disable inf health]
04000000 011F5F08 d503201f

[disable inv]
04000000 011F5F0C d503201f

by default the codes are on automatically, so i include the disable codes in case you wanted to "go back to normal" gameplay.
also, there are some things that can and will bypass the inv state.
(ie high/low-temp regions, lava, certain boss attacks. while most can find be fixed by getting suit upgrades, certain bosses cant be fixed.)
Sorry @Gamerjin ,but these are the codes i have for inf.hp
2022020508154800-DB1426D1DFD034027CECDE9C2DD914B8.jpg
and they are different from the ones posted by you.
Where did you get these?
This is my cheat file for Metroid Dread 1.03
 

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Jasonclarke1986

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Xenoraid
TID : 0100928005BD2000
BID : 63E22C03EDB36108
Request : Invincible
thanks in advance !
[Top ship invincible]
580F0000 003566A0
580F1000 00000000
780F0000 00000058
640F0000 00000000 42C80000

[Left ship invincible]
580F0000 003566A0
580F1000 00000008
780F0000 00000058
640F0000 00000000 42C80000

[Right ship invincible]
580F0000 003566A0
580F1000 00000010
780F0000 00000058
640F0000 00000000 42C80000

[Bottom ship invincible]
580F0000 003566A0
580F1000 00000010
780F0000 00000328
640F0000 00000000 42C80000
 

Meko

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could i get this without toggles please?


[Shiny Pokemon Left/Right Dpad Off/On]
80001000
040A0000 00F8A7E0 B400012F
040A0000 00F8A7E4 B86F6A8F
20000000
80004000
040A0000 00F8A7E0 D503201F
040A0000 00F8A7E4 5280002F
20000000
 

Gamerjin

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Sorry @Gamerjin ,but these are the codes i have for inf.hp
View attachment 296800
and they are different from the ones posted by you.
Where did you get these?
This is my cheat file for Metroid Dread 1.03
there are different because the code you have is pointer-based, whereas my code is asm based.
so because my code is on a game programming level, it is more reliable. but, at the same time, i had to play half the game to make sure there were no problems.
I found this code by tracing the invincible address to when samus get hit. so i nop it, and sure enough, one hit to get started and the inv stayed........until i need to destroy something, but couldn't. so then i had to see if there were "conditions" to tell the game that the reference point was samus, i did find that x24 was always 0x68. so, using that as a reference point. i got the game to separate samus from said thing that needed to be destroy in order to proceed. eventually i took over a load invincible state timer for everything, from there i ran the check to see if it was samus, if so, then load a specific value, if not, load the original coded value. once i ran into the high-temp area without the varia suit, i looked into the HP problem. the high-temp area was bypassing the inv state. fortunately, having made static codes for the base version of the game. i knew hp was extremely close to the inv, so i restructured the code into
Code:
check for samus
if no, goto orginial code
jump to inf health
return health - jump to inv
:orginal code - load coded value
return to "the address that called" +4
:inf health
load max
str max -> cur
go back to return health
:inv
load specific value
return to "the address that called" +4
this way if you wanted to disable something, it was easily. especially since some bosses it is required to not have inv state.
i also took the time to explain this so others have more of an understand to why asm codes take so much time. yes, pointer codes (when they work) are much detail specific, but asm codes (when formatted properly) will work everytime. but good asm codes are becoming hard to find, well................for several reasons, and i will leave it at that.
 

Spider_Man

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Update to Shadow Man Remastered

Added Cheat Save:

Code:
God Mode + Infinite Ammo Cheat Save
Press L = God Mode On / Off
Press R = Infinite Ammo On / Off

These are the built in cheats, to use them you need to replace your kexengine.cfg file with the ones included in the download file.

This WILL NOT affect your game progress at all, if you have not yet started a game, start a new game, save then close the game first.

I might add other variations at a later date.
 

NeoGranzon

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there are different because the code you have is pointer-based, whereas my code is asm based.
so because my code is on a game programming level, it is more reliable. but, at the same time, i had to play half the game to make sure there were no problems.
I found this code by tracing the invincible address to when samus get hit. so i nop it, and sure enough, one hit to get started and the inv stayed........until i need to destroy something, but couldn't. so then i had to see if there were "conditions" to tell the game that the reference point was samus, i did find that x24 was always 0x68. so, using that as a reference point. i got the game to separate samus from said thing that needed to be destroy in order to proceed. eventually i took over a load invincible state timer for everything, from there i ran the check to see if it was samus, if so, then load a specific value, if not, load the original coded value. once i ran into the high-temp area without the varia suit, i looked into the HP problem. the high-temp area was bypassing the inv state. fortunately, having made static codes for the base version of the game. i knew hp was extremely close to the inv, so i restructured the code into
Code:
check for samus
if no, goto orginial code
jump to inf health
return health - jump to inv
:orginal code - load coded value
return to "the address that called" +4
:inf health
load max
str max -> cur
go back to return health
:inv
load specific value
return to "the address that called" +4
this way if you wanted to disable something, it was easily. especially since some bosses it is required to not have inv state.
i also took the time to explain this so others have more of an understand to why asm codes take so much time. yes, pointer codes (when they work) are much detail specific, but asm codes (when formatted properly) will work everytime. but good asm codes are becoming hard to find, well................for several reasons, and i will leave it at that.
Sorry @Gamerjin ,those i posted are codes are those downloaded with Edizon SE and Breeze, yours are not in the database why?
 

Spider_Man

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Updated Shadow Man Remastered Cheat Saves.

Code:
God Mode + Infinite Ammo
Press L = God Mode On / Off
Press R = Infinite Ammo On / Off

God Mode + Infinite Ammo + Quick Save + Quick Load
Press L = God Mode On / Off
Press R = Infinite Ammo On / Off
DPad Left = Quick Save
DPad Right = Quick Load

Quick Save + Quick Load
DPad Left = Quick Save
DPad Right = Quick Load

Password is my name!

Not sure if I will bother adding anymore to the cheat saves.
 

dsrules

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Updated Shadow Man Remastered Cheat Saves.

Code:
God Mode + Infinite Ammo
Press L = God Mode On / Off
Press R = Infinite Ammo On / Off

God Mode + Infinite Ammo + Quick Save + Quick Load
Press L = God Mode On / Off
Press R = Infinite Ammo On / Off
DPad Left = Quick Save
DPad Right = Quick Load

Quick Save + Quick Load
DPad Left = Quick Save
DPad Right = Quick Load

Password is my name!

Not sure if I will bother adding anymore to the cheat saves.
push one button can turn cheat ON or OFF, some kind of new coding?
 

Spider_Man

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push one button can turn cheat ON or OFF, some kind of new coding?
it was the built in pc cheats if you typed the command it enabled the cheat, type it again it would disable.

so for this, its acting the same way but assigned to a button.

you could set more cheats from the command if you wanted, ive just added quick save and load binded to the pad.
 

dsrules

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it was the built in pc cheats if you typed the command it enabled the cheat, type it again it would disable.

so for this, its acting the same way but assigned to a button.

you could set more cheats from the command if you wanted, ive just added quick save and load binded to the pad.
I see, sounds cool tho:)
 
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