ROM Hack Cheat Codes AMS and Sx Os, Add and Request

Spider_Man

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I will PayPal someone a 20 to make an infinite potion cheat for dead cells 1.2.0
Make it youself if your that desperate.

Start a search for 14, use one then search for 13 and so on.

When you get your results down to under 10, you can test your possibilities by viewing them, pressing a to view address, a again to edit the hex value and increase, a again to confirm then return to game to see if it changes.
 

Theronj770

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RESIDENT EVIL 4 EQUIPPED WEAPON MOD (ONLY USE ONE AT A TIME)
[Matilda]
02000000 0124d930 00000003

[Punisher]
02000000 0124d930 00000021

[Handgun]
02000000 0124d930 00000023

[Handgun with Silencer]
02000000 0124d930 00000024

[Red9]
02000000 0124d930 00000025

[Red9 With Stock]
02000000 0124d930 00000026

[Blacktail]
02000000 0124d930 00000027

[P.R.L. 412 With Scope]
02000000 0124d930 00000028

[Butterfly]
02000000 0124d930 00000029

[Killer7]
02000000 0124d930 0000002a

[Shotgun]
02000000 0124d930 0000002C

[Rifle]
02000000 0124d930 0000002E

[Semi Auto Rifle]
02000000 0124d930 0000002F

[TMP]
02000000 0124d930 00000030

[TMP With Stock]
02000000 0124d930 00000032

[Chicago Typewriter]
02000000 0124d930 00000034

[Mine Thrower]
02000000 0124d930 00000036

[Handcannon]
02000000 0124d930 00000037

[Custom TMP]
02000000 0124d930 0000003E

[Punisher]
02000000 0124d930 00000040

[P.R.L. 412]
02000000 0124d930 00000041

Will update later
Will this work with Edizon?
 

uzimakiuchiha

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Make it youself if your that desperate.

Start a search for 14, use one then search for 13 and so on.
I do that every time, but I want a working permanent code I can just turn on and off at will for convenience. I can't for the life of me figure out how to make a cheat for an address that doesn't change every run

When you get your results down to under 10, you can test your possibilities by viewing them, pressing a to view address, a again to edit the hex value and increase, a again to confirm then return to game to see if it changes.
 

kerelenko

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here some codes for a nice little timewaster

Horizon Chase Turbo v1.0.7

TID: 01009EA00B714000
BID: DC0392FB78995746

Code:
[UNL Nitro]
04000000 002C4380 52800120

[UNL Fuel]
04000000 001F704C 1E282808

[All Cars Unlocked]
04000000 00154860 52800008

do you happen to have the code for version 1.0.5? 1.0.7 crashes for me everytime SX OS 2.7.1
 

JAMVisuals

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I will PayPal someone a 20 to make an infinite potion cheat for dead cells 1.2.0
Is there a reason you want an infinite potion cheat when there is an infinite health cheat? My only assumption would be for the higher difficulties to get rid of the annoying constant malaise sound eating at the infinite health and cluttering the screen with numbers.

--------------------- MERGED ---------------------------

do you happen to have the code for version 1.0.5? 1.0.7 crashes for me everytime SX OS 2.7.1
Not sure there were ever codes released in this thread for 1.0.5, but may be wrong. 1.0.7 update should work fine. Not sure how you got 1.0.5 to work as a lot of people were having issues with that one crashing straight to dashboard including me.
 

dsrules

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Not sure there were ever codes released in this thread for 1.0.5, but may be wrong. 1.0.7 update should work fine. Not sure how you got 1.0.5 to work as a lot of people were having issues with that one crashing straight to dashboard including me.
1.0.5 problem was fixed on sx os 2.6.2
both update works fine on sx os 2.7.1 unless his firmware is less than 7.x
 
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kerelenko

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Is there a reason you want an infinite potion cheat when there is an infinite health cheat? My only assumption would be for the higher difficulties to get rid of the annoying constant malaise sound eating at the infinite health and cluttering the screen with numbers.

--------------------- MERGED ---------------------------


Not sure there were ever codes released in this thread for 1.0.5, but may be wrong. 1.0.7 update should work fine. Not sure how you got 1.0.5 to work as a lot of people were having issues with that one crashing straight to dashboard including me.

just now I got the latest update working. Now I ask myself why I was so worked up for this game when there are a lot of other racing games that are better.
 

Spider_Man

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i copied the whole list and all that comes up is the health codes
You cant say if they work outside of sx os as thats all i use to make codes.

The codes should show, make sure theres nothing preventing it.

Code list can only be like this

[Cheat name]
12345678 12345678 12345678

Also i noticed sometimes i have to turn all the other codes off such as health, apply the weapon you want, then turn it off to enable health codes again.

So if you find your weapon isnt changing when you load case or enter new area, turn all codes off then only weapon mod, let it change your weapon then turn it off and the others back on.

Im also working on re0 now got weapons/items.
 
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Lionheartwolf

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@dually8, found the pointers for Rupee, Health, Special Power, and Arrow
maybe he could find the pointer for Moonjump

It's not an issue with finding a simple pointer. From what I could tell with my time spent on cheat engine the value for gravity goes through a CRC which you would have to bypass. The CRC is what inevitably stops you from freezing the value to anything you want when you do find it. So you could find the value which is simple enough, and you can even find pointers that point to that address with tools like JNoexs just as well, but you are never going to find what rewrites the correct value every time there is a mismatch (i.e. when you try to freeze the value to what you want), or find a good place to bypass it completely without a disassembler. (not unless you are incredibly talented, and that person either doesn't exist or care to look at this point.)

I don't want to go to far into the technical parts of it because in all honesty once we get this far it's well above my paygrade, but Gecko seems to be way better equipped for dealing with that kind of stuff than the simple tools we have on the switch. I don't think we are going to see a moonjump code on the switch version of the game any time soon, or until the tools themselves improve. Hopefully with such a strong homebrew scene at the moment that might eventually happen. Another option might be with the modding community. I'm not entirely sure it's as simple as a lot of the mods I do see, but there are a lot of good tools for making mods for BotW and somethings such as durability cheats, for example are just easier to make with use of mods than with SX-OS cheat codes.
 
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xboxes2

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Please

be saved if someone works on castlevania collection cheats?

thx
:whip: please!

thx!
 

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dsrules

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It's not an issue with finding a simple pointer. From what I could tell with my time spent on cheat engine the value for gravity goes through a CRC which you would have to bypass. The CRC is what inevitably stops you from freezing the value to anything you want when you do find it. So you could find the value which is simple enough, and you can even find pointers that point to that address with tools like JNoexs just as well, but you are never going to find what rewrites the correct value every time there is a mismatch (i.e. when you try to freeze the value to what you want), or find a good place to bypass it completely without a disassembler. (not unless you are incredibly talented, and that person either doesn't exist or care to look at this point.)

I don't want to go to far into the technical parts of it because in all honesty once we get this far it's well above my paygrade, but Gecko seems to be way better equipped for dealing with that kind of stuff than the simple tools we have on the switch. I don't think we are going to see a moonjump code on the switch version of the game any time soon, or until the tools themselves improve. Hopefully with such a strong homebrew scene at the moment that might eventually happen. Another option might be with the modding community. I'm not entirely sure it's as simple as a lot of the mods I do see, but there are a lot of good tools for making mods for BotW and somethings such as durability cheats, for example are just easier to make with use of mods than with SX-OS cheat codes.
it is just a basic pointer code on the WiiU version, I don't think it would be complicate on the Switch version
 

Lionheartwolf

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it is just a basic pointer code on the WiiU version, I don't think it would be complicate on the Switch version

I know what the Wii U code looks like, that's why I spent 60 hours looking into it, because like you I thought it would be simple enough. I know from experience it's not that simple. I, like you missed a huge red flag which was if it was that simple, it would exist by now.

Some things are just not that simple. A good example is this Infinite Hearts cheat Im working on for Hyrule Warriors. It's simple on the Wii U, and simple enough on the 3DS, but the Switch for some reason is much more complex for reasons Im still trying to figure out. Unlike the 3DS version of the game the address for HP is dynamic, and changes everytime you change characters. (and oddly enough the value for health is slightly different as well.) So the codes I made for both the Wii U version and the 3DS version just simply break when I port them over to the Switch version.

Im not saying that BotW is doing the same thing, but I am saying that although most ports are the same there are exceptions to the rule and you can't just blindly say, "but it was simple enough on the Wii U"
 
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dsrules

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I know what the Wii U code looks like, that's why I spent 60 hours looking into it, because like you I thought it would be simple enough. I know from experience it's not that simple. I, like you missed a huge red flag which was if it was that simple, it would exist by now.

Some things are just not that simple. A good example is this Infinite Hearts cheat Im working on for Hyrule Warriors. It's simple on the Wii U, and simple enough on the 3DS, but the Switch for some reason is much more complex for reasons Im still trying to figure out. Unlike the 3DS version of the game the address for HP is dynamic, and changes everytime you change characters. (and oddly enough the value for health is slightly different as well.) So the codes I made for both the Wii U version and the 3DS version just simply break when I port them over to the Switch version.

Im not saying that BotW is doing the same thing, but I am saying that although most ports are the same there are exceptions to the rule and you can't just blindly say, "but it was simple enough on the Wii U"
don't try to make it so hard for yourself, a moonjump is just a moonjump, the guy who made the moonjump for the Switch version already said the values are the same as the WiiU version, there is no crc check
 

Lionheartwolf

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don't try to make it so hard for yourself, a moonjump is just a moonjump, the guy who made the moonjump for the Switch version already said the values are the same as the WiiU version, there is no crc check

Fine, Im not trying to rain on anybody's parade. Im not here to convince someone that it cannot be done. If you think its that simple dont let me stop you.
 
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