anyone wanna update the rupees, mon, and infinite arrow codes for botw?
every other code for 1.4.0 works except those 3
Zelda Breath of the Wild Update v192 v1.4.1 with DLC Pack 2 v80 - v3.0
joffnerd's trainer v4.2.1 -> codes.xml - Stamina and Health
The Codes it does not work on a Pal WiiU, It's for NTSC Wii-U ?
Thank You Mr. PandaOnSmack and Mr. skoolzout1
For Making this Cheats Again for all of us.
Stamina and Health and the Item Archive
I would like to have it again in the PAL Version please.
xenocracy_2001
i am in pal as well , first time im going to use it , just yesterday y modified correctly using savemii and now this ,, so many good news and cheats hacks :-)These work for me, I am PAL
I don't know what to do, it just doesn't connect because for some reason the TCP Gecko Installer isn't accepting connections at that time but it should be since it works for other games and even old commits didn't help. Anyone who can try the browser TCP Gecko Installer (not sure if it's firmware 5.3.2 only)?@BullyWiiPlaza have you had a chance to look at the Twilight Princess issue?
Ive Updated the codes that were broken to 1.4.1
Not many needed fixing, but if i missed any let me know.
Also, im not remaking the horse codes because you all should have Motorcycles now and I posted a code for infinite fuel.
As a side note, I found something a long time ago that I didnt bother releasing, but I will now
30000000 1097DF08
3E4763D8 4221943F
31000000 0000067C
30100000 00000000
3E48BD36 422302FA
00100197 000000XX
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Modify the XX Value
I believe the valid range is 00 to somewhere in the 30's (hex)
and after finishing the DLC, i realized that the code could allow me to recreate the effects of the Memory fights if i found which Value was used in the memories.
And Voila
30000000 1097DF08
3E4763D8 4221943F
31000000 00000650
00120000 00000100
31000000 0000002C
30100000 00000000
3E48BD36 422302FA
00100197 0000002E
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Makes Hyrule look like the memory fights from the DLC.
Here's a picture if you want. Its hard to see, but the film-grain effect is also present.
Fun fact, the amount of Fog/Scenes or whatever you wanna call it, only went to 2C before the DLC update, meaning since the effect used in the fights is 2E, im certain that effect was created specifically for the DLC.
some other example values:
0D = Purple fog from Gerudo Secret Club
11 = Not quite the bloodmoon colour but close to it i think.
I can try it but only in two weeks, I'm in England right now and didn't take my Wii U with me. Can you give it a shot, @.44 Magnum ?I don't know what to do, it just doesn't connect because for some reason the TCP Gecko Installer isn't accepting connections at that time but it should be since it works for other games and even old commits didn't help. Anyone who can try the browser TCP Gecko Installer (not sure if it's firmware 5.3.2 only)?
http://wj44.ml/py/
Ive Updated the codes that were broken to 1.4.1
Not many needed fixing, but if i missed any let me know.
Also, im not remaking the horse codes because you all should have Motorcycles now and I posted a code for infinite fuel.
As a side note, I found something a long time ago that I didnt bother releasing, but I will now
30000000 1097DF08
3E4763D8 4221943F
31000000 0000067C
30100000 00000000
3E48BD36 422302FA
00100197 000000XX
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Modify the XX Value
I believe the valid range is 00 to somewhere in the 30's (hex)
and after finishing the DLC, i realized that the code could allow me to recreate the effects of the Memory fights if i found which Value was used in the memories.
And Voila
30000000 1097DF08
3E4763D8 4221943F
31000000 00000650
00120000 00000100
31000000 0000002C
30100000 00000000
3E48BD36 422302FA
00100197 0000002E
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Makes Hyrule look like the memory fights from the DLC.
Here's a picture if you want. Its hard to see, but the film-grain effect is also present.
Fun fact, the amount of Fog/Scenes or whatever you wanna call it, only went to 2C before the DLC update, meaning since the effect used in the fights is 2E, im certain that effect was created specifically for the DLC.
some other example values:
0D = Purple fog from Gerudo Secret Club
11 = Not quite the bloodmoon colour but close to it i think.
PAL version, v1.4.1 + DLC v3.0
JGeckoU, commit 703b094
"Infinite Health" code for v1.4.0 works well, as itself, but seems to break the Sheikah Slate instruments (Stasis, Magnesis, Bombs, etc.). When you press L button to use one of them, or the Dpad up button to select which one to use, the instrument or the selection menu immediately disappear, not giving you the possibility of using them at all. Easy workaround is using "Instant Mipha's Grace reset", which works very well and doesn't break the Sheikah Slate functionalities. Or having 999 fairies, as well, which is pretty handy, as a fire-and-forget solution. Unlikely, these methods cannot be used, for example, with the first part of the two DLCs, when Mipha's Grace and fairies are removed from your skills and equipment.
Thanks for your great work.
PAL version, v1.4.1 + DLC v3.0
JGeckoU, commit 703b094
"Infinite Health" code for v1.4.0 works well, as itself, but seems to break the Sheikah Slate instruments (Stasis, Magnesis, Bombs, etc.). When you press L button to use one of them, or the Dpad up button to select which one to use, the instrument or the selection menu immediately disappear, not giving you the possibility of using them at all. Easy workaround is using "Instant Mipha's Grace reset", which works very well and doesn't break the Sheikah Slate functionalities. Or having 999 fairies, as well, which is pretty handy, as a fire-and-forget solution. Unlikely, these methods cannot be used, for example, with the first part of the two DLCs, when Mipha's Grace and fairies are removed from your skills and equipment.
Thanks for your great work.
I can try it but only in two weeks, I'm in England right now and didn't take my Wii U with me. Can you give it a shot, @.44 Magnum ?
http://loadiine.ovh/gate.php works on 5.5.1 as well
Ive Updated the codes that were broken to 1.4.1
Not many needed fixing, but if i missed any let me know.
Also, im not remaking the horse codes because you all should have Motorcycles now and I posted a code for infinite fuel.
As a side note, I found something a long time ago that I didnt bother releasing, but I will now
30000000 1097DF08
3E4763D8 4221943F
31000000 0000067C
30100000 00000000
3E48BD36 422302FA
00100197 000000XX
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Modify the XX Value
I believe the valid range is 00 to somewhere in the 30's (hex)
and after finishing the DLC, i realized that the code could allow me to recreate the effects of the Memory fights if i found which Value was used in the memories.
And Voila
30000000 1097DF08
3E4763D8 4221943F
31000000 00000650
00120000 00000100
31000000 0000002C
30100000 00000000
3E48BD36 422302FA
00100197 0000002E
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Makes Hyrule look like the memory fights from the DLC.
Here's a picture if you want. Its hard to see, but the film-grain effect is also present.
Fun fact, the amount of Fog/Scenes or whatever you wanna call it, only went to 2C before the DLC update, meaning since the effect used in the fights is 2E, im certain that effect was created specifically for the DLC.
some other example values:
0D = Purple fog from Gerudo Secret Club
11 = Not quite the bloodmoon colour but close to it i think.
Sorry for make make the same request... but had you ported "Never Bloodmoon Code"? If you didnt I can wait and keep on 1.4.0 so dont worry I dont see it located in your pastebin
Sorry for request you the same again xDDDIt is not ported sorry. As always I have to wait for a blood moon
Ive Updated the codes that were broken to 1.4.1