Hacking Post your WiiU cheat codes here!

PandaOnSmack

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Zelda Breath of the Wild Update v192 v1.4.1 with DLC Pack 2 v80 - v3.0

joffnerd's trainer v4.2.1 -> codes.xml - Stamina and Health
The Codes it does not work on a Pal WiiU, It's for NTSC Wii-U ?

Thank You Mr. PandaOnSmack and Mr. skoolzout1
For Making this Cheats Again for all of us.

Stamina and Health and the Item Archive
I would like to have it again in the PAL Version please.

xenocracy_2001

These work for me, I am PAL
 

matias3ds

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It Wors grest on adding ítems , one question because i am new with the Trainer .
How do i enable the moonjump??? Is that cheat still available ??
 
Last edited by matias3ds,

skoolzout1

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Ive Updated the codes that were broken to 1.4.1

Not many needed fixing, but if i missed any let me know.

Also, im not remaking the horse codes because you all should have Motorcycles now and I posted a code for infinite fuel.


As a side note, I found something a long time ago that I didnt bother releasing, but I will now

30000000 1097DF08
3E4763D8 4221943F
31000000 0000067C
30100000 00000000
3E48BD36 422302FA
00100197 000000XX
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Modify the XX Value
I believe the valid range is 00 to somewhere in the 30's (hex)

and after finishing the DLC, i realized that the code could allow me to recreate the effects of the Memory fights if i found which Value was used in the memories.

And Voila


30000000 1097DF08
3E4763D8 4221943F
31000000 00000650
00120000 00000100
31000000 0000002C
30100000 00000000
3E48BD36 422302FA
00100197 0000002E
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Makes Hyrule look like the memory fights from the DLC.

Here's a picture if you want. Its hard to see, but the film-grain effect is also present.

Memory.png

Fun fact, the amount of Fog/Scenes or whatever you wanna call it, only went to 2C before the DLC update, meaning since the effect used in the fights is 2E, im certain that effect was created specifically for the DLC.

some other example values:
0D = Purple fog from Gerudo Secret Club
11 = Not quite the bloodmoon colour but close to it i think.
 
Last edited by skoolzout1,

BullyWiiPlaza

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@BullyWiiPlaza have you had a chance to look at the Twilight Princess issue?
I don't know what to do, it just doesn't connect because for some reason the TCP Gecko Installer isn't accepting connections at that time but it should be since it works for other games and even old commits didn't help. Anyone who can try the browser TCP Gecko Installer (not sure if it's firmware 5.3.2 only)?
http://wj44.ml/py/
 
Last edited by BullyWiiPlaza,

smashbro596

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Ive Updated the codes that were broken to 1.4.1

Not many needed fixing, but if i missed any let me know.

Also, im not remaking the horse codes because you all should have Motorcycles now and I posted a code for infinite fuel.


As a side note, I found something a long time ago that I didnt bother releasing, but I will now

30000000 1097DF08
3E4763D8 4221943F
31000000 0000067C
30100000 00000000
3E48BD36 422302FA
00100197 000000XX
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Modify the XX Value
I believe the valid range is 00 to somewhere in the 30's (hex)

and after finishing the DLC, i realized that the code could allow me to recreate the effects of the Memory fights if i found which Value was used in the memories.

And Voila


30000000 1097DF08
3E4763D8 4221943F
31000000 00000650
00120000 00000100
31000000 0000002C
30100000 00000000
3E48BD36 422302FA
00100197 0000002E
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Makes Hyrule look like the memory fights from the DLC.

Here's a picture if you want. Its hard to see, but the film-grain effect is also present.

Memory.png

Fun fact, the amount of Fog/Scenes or whatever you wanna call it, only went to 2C before the DLC update, meaning since the effect used in the fights is 2E, im certain that effect was created specifically for the DLC.

some other example values:
0D = Purple fog from Gerudo Secret Club
11 = Not quite the bloodmoon colour but close to it i think.

thank you! everything works like a charm now!
 
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matias3ds

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I cant see the glide cheat or any other cheat codes is anybodyelse having this problem ??
Could it be because im just starting the game ?
 

xenocracy_2001

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Zelda Breath of the Wild Update v192 v1.4.1 with DLC Pack 2 v80 - v3.0
Have found my mistake, have used "Press X" false, but "Press A" is right, Look this:
(Version from Dec 23, 2017 - github com/BullyWiiPlaza/tcpgecko)

TCP Gecko Installer
Press A to install TCP Gecko (with built-in code handler) <--- this is right
Press X to install TCP Gecko (with code handler and SD cheats)...

In deep humility a'thank You for Help me again
Mr. PandaOnSmack and Mr. skoolzout1

xenocracy_2001
 
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MichiS97

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I don't know what to do, it just doesn't connect because for some reason the TCP Gecko Installer isn't accepting connections at that time but it should be since it works for other games and even old commits didn't help. Anyone who can try the browser TCP Gecko Installer (not sure if it's firmware 5.3.2 only)?
http://wj44.ml/py/
I can try it but only in two weeks, I'm in England right now and didn't take my Wii U with me. Can you give it a shot, @.44 Magnum ?
http://loadiine.ovh/gate.php works on 5.5.1 as well
 
Last edited by MichiS97,

pressplay

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Ive Updated the codes that were broken to 1.4.1

Not many needed fixing, but if i missed any let me know.

Also, im not remaking the horse codes because you all should have Motorcycles now and I posted a code for infinite fuel.


As a side note, I found something a long time ago that I didnt bother releasing, but I will now

30000000 1097DF08
3E4763D8 4221943F
31000000 0000067C
30100000 00000000
3E48BD36 422302FA
00100197 000000XX
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Modify the XX Value
I believe the valid range is 00 to somewhere in the 30's (hex)

and after finishing the DLC, i realized that the code could allow me to recreate the effects of the Memory fights if i found which Value was used in the memories.

And Voila


30000000 1097DF08
3E4763D8 4221943F
31000000 00000650
00120000 00000100
31000000 0000002C
30100000 00000000
3E48BD36 422302FA
00100197 0000002E
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Makes Hyrule look like the memory fights from the DLC.

Here's a picture if you want. Its hard to see, but the film-grain effect is also present.

Memory.png

Fun fact, the amount of Fog/Scenes or whatever you wanna call it, only went to 2C before the DLC update, meaning since the effect used in the fights is 2E, im certain that effect was created specifically for the DLC.

some other example values:
0D = Purple fog from Gerudo Secret Club
11 = Not quite the bloodmoon colour but close to it i think.

PAL version, v1.4.1 + DLC v3.0
JGeckoU, commit 703b094

"Infinite Health" code for v1.4.0 works well, as itself, but seems to break the Sheikah Slate instruments (Stasis, Magnesis, Bombs, etc.). When you press L button to use one of them, or the Dpad up button to select which one to use, the instrument or the selection menu immediately disappear, not giving you the possibility of using them at all. Easy workaround is using "Instant Mipha's Grace reset", which works very well and doesn't break the Sheikah Slate functionalities. Or having 999 fairies, as well, which is pretty handy, as a fire-and-forget solution. Unlikely, these methods cannot be used, for example, with the first part of the two DLCs, when Mipha's Grace and fairies are removed from your skills and equipment.

Thanks for your great work.
 
Last edited by pressplay,

skoolzout1

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PAL version, v1.4.1 + DLC v3.0
JGeckoU, commit 703b094

"Infinite Health" code for v1.4.0 works well, as itself, but seems to break the Sheikah Slate instruments (Stasis, Magnesis, Bombs, etc.). When you press L button to use one of them, or the Dpad up button to select which one to use, the instrument or the selection menu immediately disappear, not giving you the possibility of using them at all. Easy workaround is using "Instant Mipha's Grace reset", which works very well and doesn't break the Sheikah Slate functionalities. Or having 999 fairies, as well, which is pretty handy, as a fire-and-forget solution. Unlikely, these methods cannot be used, for example, with the first part of the two DLCs, when Mipha's Grace and fairies are removed from your skills and equipment.

Thanks for your great work.

I don’t understand how that could ever happen..

Would you be able to send me a dump of your game from 10000000 - 4C8A0000

Preferably while the issue is happening.

Are you doing anything out of the ordinary like wielding the obliterator or anything?

--------------------- MERGED ---------------------------

PAL version, v1.4.1 + DLC v3.0
JGeckoU, commit 703b094

"Infinite Health" code for v1.4.0 works well, as itself, but seems to break the Sheikah Slate instruments (Stasis, Magnesis, Bombs, etc.). When you press L button to use one of them, or the Dpad up button to select which one to use, the instrument or the selection menu immediately disappear, not giving you the possibility of using them at all. Easy workaround is using "Instant Mipha's Grace reset", which works very well and doesn't break the Sheikah Slate functionalities. Or having 999 fairies, as well, which is pretty handy, as a fire-and-forget solution. Unlikely, these methods cannot be used, for example, with the first part of the two DLCs, when Mipha's Grace and fairies are removed from your skills and equipment.

Thanks for your great work.

On second thought, a dump probably won’t help me. I would recommend creating a watch list entry for your health.

Use the watch list tab, click add watch. Name it “Health” or something and put in the pointer of: [[0x109657EC] - 0xB1C] + 0x540

Make sure you are not using the infinite health code.
Also make sure the box that says “keep updating watchlist” is checked.

And just see if the value seems to be fixed on your true health value. Or if the address changes a lot then there may be a problem. It may change every once in a while but as long as it looks like it represents your health it should be fine.
 
Last edited by skoolzout1,
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irsissz

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Hello, thank for updating this!! fantastic work!

NTSC, v1.4.1, DLC3.0

Additional information for unknown DLC armor pieces? just in case you didn't know already ...

Salvager headwear [Collaboration: Xenoblade Chronicles 2] = Armor_185_Head

Royal Guard Cap = Armor_179_Head
Royal Guard Uniform = Armor_179_Upper
Royal Guard Boots = Armor_179_Lower

upload_2018-1-5_17-28-2.png



Thanks again,
 

trunske

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Ive Updated the codes that were broken to 1.4.1

Not many needed fixing, but if i missed any let me know.

Also, im not remaking the horse codes because you all should have Motorcycles now and I posted a code for infinite fuel.


As a side note, I found something a long time ago that I didnt bother releasing, but I will now

30000000 1097DF08
3E4763D8 4221943F
31000000 0000067C
30100000 00000000
3E48BD36 422302FA
00100197 000000XX
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Modify the XX Value
I believe the valid range is 00 to somewhere in the 30's (hex)

and after finishing the DLC, i realized that the code could allow me to recreate the effects of the Memory fights if i found which Value was used in the memories.

And Voila


30000000 1097DF08
3E4763D8 4221943F
31000000 00000650
00120000 00000100
31000000 0000002C
30100000 00000000
3E48BD36 422302FA
00100197 0000002E
00100193 00000000
00120198 3F800000
D0000000 DEADCAFE
*Makes Hyrule look like the memory fights from the DLC.

Here's a picture if you want. Its hard to see, but the film-grain effect is also present.

Memory.png

Fun fact, the amount of Fog/Scenes or whatever you wanna call it, only went to 2C before the DLC update, meaning since the effect used in the fights is 2E, im certain that effect was created specifically for the DLC.

some other example values:
0D = Purple fog from Gerudo Secret Club
11 = Not quite the bloodmoon colour but close to it i think.

Sorry for make make the same request... but had you ported "Never Bloodmoon Code"? If you didnt I can wait and keep on 1.4.0 so dont worry I dont see it located in your pastebin
 

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