Well, according to them, the ban were for both, playing with pirated copies and online early, if they were banning ONLY for playing pirated copies, I should be banned already, I've been playing online since release day with the lurantis .cia (V0) and i'm still just fine.
Of course you had to go online in the game to get the ban. The thing is, Nintendo had no way to know the game was going to get leaked online early and they had to have this trap set beforehand, so they set this whole thing up to catch people who had legit early copies of the game going online. Unless, it's part of a bigger picture and it's a crackdown on anti piracy with the whole v0 cia thing.
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If Nintendo has found a way to tell illegally obtained cias from legal ones, then how come this is just happening for SuMo? Huh? Does nintendo not care if someone plays a mario kart dump? Huh? You're telling me they can only tell fi SuMo is illegal but not any other game? Huh? That's illogical.
Your logic is flawed. As I said previously, perhaps it's a new detection method that they have only just implemented in the latest firmware or perhaps it's a new detection method that has to be in the games code and SuMo is the first game they are testing it on. Just because it hasn't happened before, does not mean it won't happen. That's how anti-piracy works on all consoles, including PC. They create a new anti-piracy method and implement it on new games(or firmware), the old games stay the same.
Last edited by xBleedingSoulx,