Sorry for my english.wdym by flickering?
The screen "vibrates in luminosity".
Sorry for my english.wdym by flickering?
Huh. I get the exact same thing on my DSi XL except it only happens when I boot into the Unlaunch menu. It goes away after a minute or so (or if I boot something else).I'm the only one with flickering screens (specially bottom one) when using twilight?
First I though it was my dsi.
But the I installed in my old 3ds and same happened.
The games and homebrew are alright, thought.
Yes. We've been able to run it for a long time now, but as of recent nds-bootstrap versions, both DPG playback and v2.10 are working properly.So ..... does that mean we can use TWiLight Menu++ to run Moonshell on 3ds?
For now, as GBARunner3 does not yet have a settings menu, you can use that instead of GBARunner2.when you play gba games and tap touch screen "settings" menu opens, is it possible to disable this?
does 27.1.1 come with latest version of gbarunner3 automatically?v27.1.1
What's new?
- DSi-based themes: On DS flashcards, large cheat lists no longer cause a crash. To achieve this:
- SFX is now unloaded when opening the cheat menu.
- The complete font is no longer loaded, and instead will load font tiles into an LRU cache.
- Due to the above feature freeing up plenty of RAM space, the DSi-type fonts will now be loaded on all consoles instead of the DS-type fonts.
- If you're creating a custom font, you now just need large.nftr and/or small.nftr.
- @mentusfentus: Page switch SFX now pans left and right. (#2396)
Bug fixes
- Some weird bugs have appeared since v26.9.0 due to enabling LTO. To fix them, LTO has been disabled in areas where the bugs have occurred.
- Fixed an overlooked bug where the R4 and GBC themes would appear with a blank ROM list if the page number (for DSi-based themes) is not the first.
Post automatically merged:
v27.1.2 (hotfix)
What's new?
- MBK settings from the DSi header of homebrew ROMs will now be set. Should fix support for such ROMs that may happen to use differing and/or odd settings.
- Does not apply to DSiWarehax and/or CycloDS iEvolution users.
Bug fix
- Fixed an overlooked bug which caused a white screen crash when the language and/or region select screens would appear. (A common bug for first-time users.)
It does not. If a future version comes with GBARunner3, it'd be stated in the changelog of that version.does 27.1.1 come with latest version of gbarunner3 automatically?
You need to start the direct boot .nds file instead of the regular one (which is what the bottom screen pretty much says to do).View attachment 434284Moonshl2 does not start.
Older nds-bootstrap versions which didn't have the slowdown would cause multiplayer games to have communication errors. Because of that, later versions added the slowdown to fix/reduce the errors.Hi guys,
I'm having a rather strange problem with TwilightMenu++ or rather nds-bootstrap that I can't wrap my head around and I'd like to hear your guys' input on.
So, I have a DSi and a DSi XL, both running TWL++ v27.1.0 and nds-bootstrap v1.5.0 and I'm playing backups from the SD card.
The problem is that the gen 5 Pokemon games (Black, White, Black 2, White 2) all run extremely slow when the C-Gear is enabled.
I've of course googled that issue and I've seen that that issue is documented and not fixable as the C-Gear basically requires faster data transfer that the internal SD card adapter just doesn't provide.
So far so understandable, however, the weird thing is: That issue is new to me.
To be as specific as I can:
I have been playing dumps of my physical, German copies of Pokemon Black and White on my DSi XL the last few weeks and the games worked flawlessly and ran as they do on the original cartridge even with the C-Gear enabled. After I beat both of those games I dumped by copies of Black 2 and White 2 as well and updated TwilightMenu++ and nds-bootstrap to the above mentioned versions. Ever since then, I'm having the slowdown issues when C-Gear is enabled. Unfortunately, I don't know which version of nds-bootstrap and TWL++ I had used before I updated. All I know is that the slowdowns now occur in all four games on both of my consoles (I've updated my setup on my DSi at the same time as the XL). I'm using original SanDisk Class 10 microSDs (SanDisk Ultra) in both consoles, 16GB in the DSi, 32GB in the XL. No cheats are enabled. No setting changes after updating TwilightMenu, games are running at TWL clock speed (133 mHz)
Don't get me wrong, having to disable C-Gear isn't a dealbreaker or anything, it's just bugging me that I'm having this issue even though I've previously didn't. It's just one of those things where I simply wouldn't believe it if it hadn't happened to me myself.
Does the game work without DSi VRAM Mode? Because it should work fine with TWL clock speed.when I try to play super mario 64 ds on my new nintendo 2dsxl, with dsi overclock and dsi vram all I get is a white screen, I updated twilight menu through universal updater
Aaah that explains it then. Thank you for clearing that upOlder nds-bootstrap versions which didn't have the slowdown would cause multiplayer games to have communication errors. Because of that, later versions added the slowdown to fix/reduce the errors.
While it should be possible to remove the slowdown just for C-Gear usage, it is unknown how to do so.
Post automatically merged:
Does the game work without DSi VRAM Mode? Because it should work fine with TWL clock speed.
Yes, they're compatible with DS emulators.Does anyone know if the save files generated with Twilight Menu are compatible with DS emulators?
I'm mostly interested in knowing if I can fire up any DS cart save file from Twilight into let's say melonDS.
DSiWare saves are generated on the SD card, instead of internally on the NAND.Also, do DSiWare games generate an external save file that could also be used with emulators? Or are DSiWare save files stored internally in the NAND?
That's fantastic news, thank you!Yes, they're compatible with DS emulators.
DSiWare saves are generated on the SD card, instead of internally on the NAND.
They should also be usable with emulators.
No, I also checked other games, KH 358/2 days has music problems now, it stops for brief seconds, and when it comes back it sounds like a broken record, only to sound normally again (for the record, before I updated all of the games ran fine with the widescreen patch, dsi vram and TWL clock speed, some of them with cheats to utilize Zr and Zl buttons, and c-nub too, and also I have higher sound quality turned on) I need to turn off the clock speed and vram for the game to work, otherwise all I get is a white screenOlder nds-bootstrap versions which didn't have the slowdown would cause multiplayer games to have communication errors. Because of that, later versions added the slowdown to fix/reduce the errors.
While it should be possible to remove the slowdown just for C-Gear usage, it is unknown how to do so.
Post automatically merged:
Does the game work without DSi VRAM Mode? Because it should work fine with TWL clock speed.