Wii64 Beta 1.3 - WiiFlow Compatibility MOD

Wii64 Beta 1.3 - WiiFlow Compatibility MOD Beta6 (2022-05-09)

Wii64 1.3 WiiFlow MOD Beta6 (2022-05-09)

wii64gln64.png
wii64rice.png
wiiflow.png

Wii64 1.3 WiiFlow MOD is the same Wii64 Beta 1.3 that you love and uses both glN64 GFX and Rice GFX plugins but it has the ability for autolaunch ROMs via arguments, via meta.xml (on Single ROM Loaders) or on WiiFlow.

A demostrative video:



The usage of this mod for autolaunch N64 ROMs:
Add this to the meta.xml file of Wii64 and modify the values of the arguments with yours for your game:
Code:
<arguments>
<arg>{device}:/{path_of_ROM}</arg>
<arg>{ROM_file}</arg>
</arguments>

For example:
Code:
<arguments>
<arg>sd:/apps/wii64_singlegame/rom</arg>
<arg>SuperMario64.z64</arg>
</arguments>

An example of a meta.xml file for usage when you're using my mod of Wii64 1.3 on Rice GFX plugin and with the game GoldenEye 007:

Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
    <name>GoldenEye 007 N64 Launcher</name>
    <author>saulfabreg</author>
    <version>BETA 5</version>
    <release_date>20220317</release_date>
    <short_description>Nintendo 64</short_description>
    <long_description>
Wii64 1.3 Rice GFX - WiiFlow MOD by saulfabreg
Game Launcher for GoldenEye 007
    </long_description>
    <arguments>
    <arg>sd:/apps/n64_goldeneye/rom</arg>
    <arg>GoldenEye007.z64</arg>
    </arguments>
    <ahb_access/>
</app>

This addition was based in @FIX94's work of implementing WiiFlow compatibility as a N64 plugin. Original can be found here: https://github.com/FIX94/Wii64

Also has the most recent fixes of Wii64 in Wii64's main code (such the recent fix to the issue of launching ROMs from USB when using Rice GFX).

Please read about the booping audio issue on 1.3 (applies to Beta4 and above): If you want to use the setting LimitVIs=0 (No VI limit for fix some booping audio issues), please consider using the WiiVC version instead of the normal version. (The WiiVC version will still work on regular Wii console :) )

These were compiled using:
Hope you enjoy them!!!

saulfabreg - @SaulFabre

Thanks to the following users:
@emu_kidid, tehpola, sepp256 (Wii64 Team) - for developing original Wii64 1.3
@Extrems - for Not64, custom libfat and libOGC2 (unofficial mod of libOGC)
@FIX94 - for original mod of WiiFlow introduced on his custom WiiFlow build of Wii64 Beta 1.2
Hacktarux - for original Mupen64 emulator
All Mupen64Plus contributors - for improving a lot the original Mupen64 in Mupen64Plus
Wintermute & Shagkur - for developing devkitPro, devkitPPC and libOGC
Team Twiizers (fail0verflow) - for making possible Wii homebrew
Change log
Wii64 1.3-WiiFlow Mod Beta1 (2022-03-17)
- Initial release

Wii64 1.3-WiiFlow Mod Beta1.2-TEST (2022-03-17)
- Used precompiled build of library libogc2 (emukidid+Extrems)

Wii64 1.3-WiiFlow Mod Beta1.3-TEST (2022-03-18)
- Added a fix to some audio problems based in Not64 (pedro702)
- This Beta3-TEST was also compiled using precompiled build of library libogc2 (emukidid+Extrems)
- Deprecated, please use Beta2 instead

Wii64 1.3-WiiFlow Mod Beta2 (2022-03-19)
- Reverted the change of audio fix attempt by @pedro702
- This Beta2 was compiled using:
- devkitPro 3.0.3
- devkitPPC r39-2
- libOGC 2.3.1-1
- Custom libfat by Extrems - https://github.com/extremscorner/libfat
- Prebuilt custom libogc2 by emu_kidid (with fixes by Extrems) - https://github.com/emukidid/libogc

Wii64 1.3-WiiFlow Mod Beta2.1-TEST (2022-03-20)
- This Beta2.1-TEST was compiled using:
- devkitPro 3.0.3
- devkitPPC r39
- libOGC 2.3.1-1
- Custom libfat by Extrems - https://github.com/extremscorner/libfat
- Prebuilt custom libogc2 by emu_kidid (with fixes by Extrems) - https://github.com/emukidid/libogc

Wii64 1.3-WiiFlow Mod Beta3 (2022-03-20)
- Added back in Sync to Audio when LimitVIs is set to 0 (FIX94)
- Now compiled using devkitPPC r39 (same used for compiling original Wii64)

Wii64 1.3-WiiFlow Mod Beta4 (2022-03-21)
- Reverted change from FIX94 in adding Sync to Audio again since it caused speed issues (games going out of max framerate)
- Now the game speed & audio issues should be fixed when using LimitVIs=0 (thanks pedro702 for giving this info)
- Both original Wii and WiiVC dols should be fixed of that game speed issues mentioned.
- If you want to use LimitVIs=0 (No VI limit for fix some booping audio issues), please consider using the WiiVC version instead of the normal version. (The WiiVC version will still work on regular Wii console :) )
- Updated & added credits of author of this WiiFlow MOD (saulfabreg) and version in the Credits section
- This will the last stable release for a while.

Wii64 1.3-WiiFlow Mod Beta5 (2022-04-21)
- A re-release of Wii64 1.3 WiiFlow MOD which adds some fixes from updated libOGC2 on April 9, 2022, all of these made by Extrems:
- Enable opening TPLs from a file handle
- Fix GX_AdjustForOverscan
- Add GX_GetTlutObjAll
- Fix FIFO wrapping detection
- Add GX_GetTexObjLODAll
- Update credits of Wii64 WiiFlow MOD for say that you're using Beta5
- Added credit to Extrems for developing libOGC2, not just Not64
- Added detector for say you're using glN64 GFX or Rice GFX

Wii64 1.3-WiiFlow Mod Beta6 (2022-05-09)
- Reinstate gamehacks.c (emu_kidid)
- Add fixes for Winback square issue and PilotWings 64 shadow under glN64
(emu_kidid)
Author
SaulFabre
Downloads
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More resources from SaulFabre

Latest updates

  1. Wii64 1.3 WiiFlow MOD - Beta6 (2022-05-09)

    What's New: Reinstate gamehacks.c (@emu_kidid) Add fixes for Winback square issue and...
  2. Wii64 1.3 WiiFlow MOD - Beta5 (2022-04-21)

    What's New: A re-release of Wii64 1.3 WiiFlow MOD which adds some fixes from updated libOGC2 on...
  3. Wii64 1.3 WiiFlow MOD - Beta4 (2022-03-21)

    What's New: Reverted change from @FIX94 in adding Sync to Audio again since it caused speed...
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