Zanthia

Zanthia
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A (3D somewhat) Hackn'Slash game system programmed in Xcode El Capitan, just needs NPC/PC entities : mediafire (dot) com (slash) file (slash) h5729yp7k58og38 (slash) rivendel-equinox-for-a-lib-0.2.0.tar.gz (slash) file
I have some sort of event system in place with AI messages also, except for entities. They are room, world and overworked based now. Here's the v0.1.13 source code : mediafire (dot) com (slash) file (slash) bp9q8mvmhqlcxk9 (slash) rivendel-equinox-0.1.13.tar.gz (slash) file
A widget kit coded in Oberon2 (newbie), SDL should be aggregated in the imaging. The latest source code is here : sf.net/projects/obgoonswidgets/files/
My start of a game (which should become something like a adventure-RPG) coded in Xcode (with Scenekit) preliminary 3D. Here's the link to the latest source code : mediafire dot com (slash) file (slash) 5w8m4gnagyg2i07 (slash) rivendel (dash) equinox (dash) 0.1.3 tar gz (slash) file
You can find my Blue Dither, PNG Loader and Color selection components together with the parser of the command line shell at metacpan.org. So you can check it out (WIP) with cpan. The package GFX-Tools-App downloads everything. Enjoy!
The start of a non-random netback game now, runtime should be in place for making such games. Here's the latest source : sf.net/projects/gondolinscmoo-pure-s48/files/
Hi, the start of my netback/MOO system programmed in scheme48 (s48.org). You can try start building a MUD or netback game with the code. Here's the latest source : sf.net/projects/gondolinscmoo-pure-s48/files/
runtime system is somewhat in place but needs thread locking as scheme48 has no process groups (maybe scsh?). Here's the latest source code : sf.net/projects/gondolinscmoo/files/
runtime system somewhat in place : sf.net/projects/gondolinscmoo/files/
A SHMOO system based on scsh (scsh.net), should be useful e.g. with MOD2-COM actors, here's the source code : sf.net/projects/gondolinscmoo/files/
The start of my irc bot and client coded in scsh (scsh.net), remains untested but should be useful : sf.net/projects/gondolinirc/files/
Hi, I just programmed an image surface library for the GBA. I used the GNU arm C compiler, it is featured as a static library and looks somewhat like the SDL surface. Here's the latest source : sf.net/projects/surface-gba/files/
I'm going to do some programs for the GBA, here's the list structure for it : sf.net/projects/list-gba/files/
license change (also Copyright 2023 Great Eagle Bioware) latest source is 0.1.44 version : sf.net/projects/void-gamekit-macosx/files/
I added the start of PC actions and the preparation of the wizard wrappers with interfaces. Here's the latest source : sf.net/projects/void-gamekit-macosx/files/
There is a wizard unit or 2 in place : sf.net/projects/void-gamekit-macosx/files/
Hi, I started out on some class outlines of a Baldur's Gate game with the kit, most are just interfaces. The latest v0.1.36 source : sf.net/projects/void-gamekit-macosx/files/
Hi, I started on the nessoundstudio-gui program, it just opens a window now : sf.net/projects/nessoundstudio/files/ Have a nice Sunday.
I started on the blitter and Brandon's Inventory and Brandon PC SDL blitting, latest source (v0.1.35) is here : sf.net/projects/void-gamekit-macosx/files/
This might be the final version of this week :-) BrandonsInventory(Container) now contains the (BrandonsInventory)ContainerWidgets, so they should be clickable in BrandonsInventory itself, a FloatWidget. The latest v0.1.31 source code is here : sf.net/projects/void-gamekit-macosx/files/

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Zanthia
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