They didn't update their main thread with any new info for a long time. I don't care about other places, even if it comes from project manager itself. Project was mismanaged pretty badly and I need more than words to believe it's not dead.Yo-kai Watch 4 translation doesn't seem to be 'virtually dead' by the way![]()
It's not a type of game I would like to work on.Can you port english patch to warriors orochi 3 ultimate? It is only in Japanese on switch, under the name musou orochi 2 ultimate. Thanks in advance brother.
If you need more than words, that's fine. I just don't think it's very productive to tell everyone that it's 'virtually dead' when there's clearly still people who want that project to be complete - both the people working on it and those who would love to see it.They didn't update their main thread with any new info for a long time. I don't care about other places, even if it comes from project manager itself. Project was mismanaged pretty badly and I need more than words to believe it's not dead.
As someone who was in YW4 original translation team that disbanded after series of conflicts - I prefer visible results in case of this project.If you need more than words, that's fine. I just don't think it's very productive to tell everyone that it's 'virtually dead' when there's clearly still people who want that project to be complete - both the people working on it and those who would love to see it.
This was actually my very first project. I didn't make backups of tools and files and they burned out with my first Switch. It's not like it matters since those tools were shit from todays perspective. Never got back to it and I don't feel like it because game is still fresh in my mind.Can I suggest Dies Irae
I didn't get around changes they introduced to all-ages version. I heard criticism about censoring release on consoles and PC West release (for example changing setting from high school to university), but dunno if it's just whining of purists. I will look at it at some point.Cyanotype Daydream
Curious enough there are some English leftovers that I can use to replace some Japanese stuff. I guess they planned English release of this game, but it was ditched? There are also Chinese leftovers.
Funny i was working on this too (just for restoring the Hentai scenes only) having no idea where the scenario files for those parts fits into the Switch version and then adding them into event.datu8 for it to read them maybe?Was working recently on MUSICUS, but after reviewing changes between Switch and PC version I came to the point where I don't see any reason to port translation since there are too many changes. I will just finish putting all changes to my sheet, put patched files on github and wait that maybe someone will want to translate it.
I mainly use GARBro (modded version) and Aquarium_tools to do the work, speaking of that engine, there was another game i was also doing a uncensoring mod for called "Sengoku † Koihime ~Otome Kenran ☆ Sengoku Emaki~" that it's romfs structure was exactly the same as MUSICUS with the layout and the expose .pngs included and all that, but that too is lookin like i won't be able to do as well sadly....@Impossible_Igntiz for NeXAS engine restoring hentai scenes is pretty hard. There is no decompilation tool for scripts and working with assembly can be crazy. I don't even know about existence of disassembler for any NeXAS game. That's why I made one for Aonatsu Line to add images to scenes that have voice lines without texts.![]()
Those tools are only extracting and applying strings. Every tool I found for NeXAS binu8 did only this. They don't allow editing how scripts behave.I mainly use GARBro (modded version) and Aquarium_tools to do the work, speaking of that engine, there was another game i was also doing a uncensoring mod for called "Sengoku † Koihime ~Otome Kenran ☆ Sengoku Emaki~" that it's romfs structure was exactly the same as MUSICUS with the layout and the expose .pngs included and all that, but that too is lookin like i won't be able to do as well sadly....
Edit: If your interested in checking out Aquarium_tools, here's the link: https://github.com/koukdw/Aquarium_tools
{0x00EA} PUSH 0x0 [0xa]
{0x00EC} LOAD_STRING 'CP05五月.png'
{0x00EE} CMD.4 0x0 [0x0]
{0x00F0} CMD.6 0x1 [0x96]
{0x00F2} CMD.B 0x0
{0x00F3} CMD.4 0x0
{0x00F4} CMD.6 0x1 [0x64]
{0x00F6} CMD.C 0x0
{0x00F7} PUSH 0x0
{0x00F8} CMD.4 0x0 [0x0]
{0x00FA} CMD.6 0x1 [0x96]
{0x00FC} CMD.B 0x0
{0x00FD} CMD.4 0x0
{0x00FE} CMD.6 0x1 [0x64]
{0x0100} CMD.C 0x0
{0x0101} PUSH 0x0
{0x0102} CMD.4 0x0 [0x1]
{0x0104} CMD.6 0x1 [0x40]
{0x0106} CMD.11 0x0
{0x0107} CMD.4 0x0
{0x0108} CMD.6 0x1 [0x20]
{0x010A} CMD.11 0x0
{0x010B} CMD.4 0x0
{0x010C} CMD.6 0x1 [0x8]
{0x010E} CMD.11 0x0
{0x010F} CMD.4 0x0
{0x0110} CMD.6 0x1 [0x10]
{0x0112} CMD.11 0x0
{0x0113} PUSH 0x0
{0x0114} PUSH 0x0 [0x0]
{0x0116} PUSH 0x0 [0x64]
{0x0118} PUSH 0x0 [0x64]
{0x011A} PUSH 0x0 [0x64]
{0x011C} FUNC 'TEX_PUSH'
{0x011D} INF1 0x2b
{0x011E} INF1 0x2c
{0x011F} INF2 0x50
{0x0120} PUSH 0x0 [0xa]
{0x0122} PUSH 0x0 [0x0]
{0x0124} PUSH 0x0 [0x3]
{0x0126} PUSH 0x0 [0x64]
{0x0128} PUSH 0x0 [0x0]
{0x012A} PUSH 0x0 [0x0]
{0x012C} FUNC 'TEX_FADE'
{0x012D} INF1 0x2d
{0x012E} INF1 0x2e
{0x012F} INF2 0x52
{0x0130} CMD.4 0x0 [0x64]
{0x0132} CMD.6 0x1 [0x3]
{0x0134} CMD.B 0x0
{0x0135} PUSH 0x0
{0x0136} PUSH 0x0 [0x0]
{0x0138} FUNC 'WAIT'
{0x0139} INF1 0x2f
{0x013A} INF1 0x30
{0x013B} INF2 0x57
oh my fault, yeah it sucks that no one has done this at the moment... hopefully some forum member from some foreign forum site out in the wild has figured this out already by now and has made the tool to do this, we just haven't found it yet...Those tools are only extracting and applying strings. Every tool I found did only this. They don't allow editing how scripts behave.
ekhm. look above your post.hopefully some forum member
oooh i see what you mean, nice tool! would help alot to see what the game reads much easier, but how do you go adding the nsfw scenes with the tool? wouldn't i need to crate a new or custom .binu8 file? Also make changes to renamelist_script.datu8 file for the engine to read the newly added stuff right? sorry if i'm sounding noob-ish in anyway as i'm familar how the whole engine works truthfully compared to Artemis which is much easier for me to understand and do lol.ekhm. look above your post.![]()
oooh i see what you mean, nice tool! would help alot to see what the game reads much easier, but how do you go adding the nsfw scenes with the tool? wouldn't i need to crate a new or custom .binu8 file? Also make changes to renamelist_script.datu8 file for the engine to read the newly added stuff right? sorry if i'm sounding noob-ish in anyway as i'm familar how the whole engine works truthfully compared to Artemis which is much easier for me to understand and do lol.