Homebrew app Homebrew game Super Metroid (sm) Nintendo Switch Port

zerofalcon

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Once again, thanks to snesrev and Lwyx (same genius devs with zelda3), the Nintendo Switch recieves a new port. The beloved Super Metroid.

Source: https://github.com/snesrev/sm

This time is way easier (contrary to zelda3) to get the game running on our modded consoles, the only thing needed is providing our own ROM (I dumped my ROM from Super Metroid Wii virtual console SNES wad) and rename it to sm.smc, after this, copy the ROM to "sm" folder provided in attachment. Launch the nro trough homebrew menu with full ram access.

The game runs great but its an early release, so expect bugs.
I hope, eventually, the port can be enhanced with redux settings and/or widescreen mods.
 

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  • sm.7z
    2.3 MB · Views: 122

LightBeam

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That's so cool, thanks for the upload. Tho I won't install it for now, I'm waiting for some redux and widescreen mods (and maybe one that will not make the morphball roll when stationary !!!!)
Also waiting for a launcher kinda like Zelda 3 launcher, that would be great
Can't wait to see what's coming for Super Metroid
 

Badablek

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Couldn't you just run the snes rom?? i mean whats the point
  • native 16:9 support
  • graphics/audio enhancements
  • tweaks : new difficulty level, gameplay changes, mods, etc.
  • more robust graphic engine with no slow down (even if Super Metroid is already great, there IS slowdown with some bosses)
  • etc.

(the fact you don't see any advantage does not mean everybody should have the same thinking about it :grog:)

Decompilation projects are great and amazing. Why do it ? because we can, of course !
 

LightBeam

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Couldn't you just run the snes rom?? i mean whats the point
Haven't you seen what has been done with Mario 64 pc port ? Analog controls, 60 fps (and more), mods, textures and model swaps that was pretty hard to do before.
Well, it's basically the same here. Now it's a « PC game » while before it was limited by the SNES capabilities, hence the slowdowns even on emulators despite the fact they run on computers that should run such an old game perfectly (except obviously some workarounds at the emulator level, but that's super hard to do and still limited compared to the potential of this)
Post automatically merged:

Well, posting again because I just checked out if something was out and .... https://github.com/RadzPrower/Super-Metroid-Launcher there we gooooooo
 
Last edited by LightBeam,
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Chrisssj2

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I get atmosphere crash 00100000000D or something program when i try this file.... after seeing nintendo logo with fps :(
EDIT:
Tried from within homebrew app instead of album. after nintendo logo and fps i get software has closed because an error occured... RIP
 

Lywx

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I get atmosphere crash 00100000000D or something program when i try this file.... after seeing nintendo logo with fps :(
EDIT:
Tried from within homebrew app instead of album. after nintendo logo and fps i get software has closed because an error occured... RIP
Oh im gonna try to look at this
 

OldGnashburg

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Accordingly to the provided instructions (that you should read) it must be SMC.
I know it says smc, I am well versed in the English language. I asked because the most common format nowadays is sfc, so it would make sense that it would also support it. Good thing all that's needed is a simple file extension change and no dumb conversion.
 

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