This is the oldest version of MKDSCM and really crappy, I would rather not want it to be on github. I did release it as a zip back then, and it's okay that people can look at it like that, but I don't think it's suited to be on github in any way.
btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.