Cool! Wonder if this could improve the MAME Catalog for Wii.
I have 3 games in mind:
Joe & Mac Returns
NightSlashers
DynaGear
Personally I'm pretty satisfied with RetroArch's efforts, but I'm craving those 3 and RA fails at it.
Recently, an user called Nebiun made yet another fork of MAME Wii originally developed by Toad King, and this new project is called:
MAME4Wii
MAME4Wii is an Arcade Emulator based on MAME Wii 1.0 by Toad King.
Many games for early arcade boards...
don't use PBP then. use BIN/CUE.
PS: maybe later i will recompile a new version with the Force NTSC fix along with the old Soft GPU fixes, along with latest Lightrec and libCHDr. (requested by @GustavoReis)
Thanks anyway. I've a portable Wii and although Winuae works the keyboard is only emulated with Wii controls and my controls are GC only so this reduces options within games. It would have made more sense to map a GC button specifically to the...
There is no Amiga RA core for the Wii. UAE Wii will run CD games using Tiny Launcher, but playability may not be great.
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Link to Tiny Launcher setup...
SotN seems to be a very nitpicky case, the old gijillion versions of v2.4 started to run it ''decently'' minus a few parts when it slowed down, like any scene that involves 3d polygons as well as certain effects, that was a year ago, since, the...
IIRC, symphony of the night is a game that has worked well on the Wii for a long time. But now I’m hearing about problems with it. Does anybody know the last version of WiiStation that had a perfect SotN?
I’ll keep testing the newest version...
Bug 1: I hate to mention it, but after a few hours of gameplay, the emulator softlocked while i went for a jog, i was playin Megaman X2 and i left it in pause for 2 hours, and 6 minutes ago i tried to resume gameplay and nope, went dead with the...
Thank you so much for these cores!
I'm specially enjoying FBA cores. Still didn't figure out how to use hiscores but the 1.7.6 version is the best for wii indeed.
It turns out they didn't after all.
There never was a software fix by Nintendo.
It was not. I simply fuzzed a particular register.
It doesn't fix them because the register definitions changed.
It is being looked into, but things are looking dire.