Contains the start of the opcode actors for e.g. 32 opcodes as in nesasm on the Zilog 80, then all of them in non-major classes. Now just (LD . 0x0A).
Here's the latest source (v0.1.9) :
sf.net/projects/neko-z80asm-scm/
All hex codes are in as well as the base argument actors for evaluating assembler syntax.
Latest source is here (v0.1.8) :
sf.net/projects/neko-z80asm-scm/
All opcodes are in, with maybe some mistakes on the mnemonic syntax but the z80 opcode table where the hexes etc are should be usable.
neko-z80-asm is a Zilog80 assembler coded in guile (1.4).
The latest source is available here (v0.1.7) :
sf.net/projects/neko-z80asm-scm/
Half of the Zilog 80 opcodes are in, including obfuscated ones, nothing for game boy assembler yet except for the actor class.
Here's the latest release (v0.1.6) :
sf.net/projects/neko-z80asm-scm/
The genetic programming system is almost finished. I just need to build the parse tree from a Genome instance, then adapt the writing of the ParseTree instance itself.
You can use neslisp to compile and fetch errors on the command line (in shell). Then it will build NES programs. The internal...
Ashen Sea and Hero's Adventure are Quest for Glory based games, WIP further.
Ashen Sea is coded in Android Studio Java and is available here :
sf.net/projects/ashen-sea/
It has a Widget and Imaging system.
Hero's Adventure is coded in Squeak/Smalltalk, the latest source is here ...
Caller -"Everytime I start a Pc game on my S24, playing on a external monitor, someone calls or texts me, n it kicks me out of the game." Customer Support - Click (hangs up)
I found it funny cause many many years ago, had a roommate in college that did this same dumbass branding of the school logo, but it didn't look anything like it after it healed. Just looked like a birthmark.