Generated with JKSM.
File's at Level 28, Oasis Level 30.
Not 100%ed, and just checking the 'Factum Relics' NPC near spawn'll show you how many grindy conditions are still yet to be met - but anyone who's played this to finish can tell you why that is. The main game's solid, but it's got quite possibly the worst endgame ever put to a Zeldalike; just this endless skinner box of loot table grinding in a barebones procedural dungeon generator.
Game is also fairly complex re: overlapping systems, so even I don't 100% remember how you do everything, in returning to it years later here. From what I can puzzle back out, though:
-Walk up from spawn to access the final dungeon / credits roll; it's just a big ol' hole in the middle of your otherwise cheery town.
-Endgame content takes place in 'Labyrinths'; entrances to these are located in the 'Rubble Tunnel', 'Sandfall Channel' and 'Arid Ravine' areas. There is a fast travel mechanic at the obvious glowing gold pedestals you'll find by running around.
-File is missing the third Gold Beetle, Golden Wing, and Golden Wrath slabs; these are used for configuring the generated content. All others are collected.
-Procedural dungeons essentially allow refighting all (?) of the game's main bosses, just randomly and as higher difficulty variants.
File's at Level 28, Oasis Level 30.
Not 100%ed, and just checking the 'Factum Relics' NPC near spawn'll show you how many grindy conditions are still yet to be met - but anyone who's played this to finish can tell you why that is. The main game's solid, but it's got quite possibly the worst endgame ever put to a Zeldalike; just this endless skinner box of loot table grinding in a barebones procedural dungeon generator.
Game is also fairly complex re: overlapping systems, so even I don't 100% remember how you do everything, in returning to it years later here. From what I can puzzle back out, though:
-Walk up from spawn to access the final dungeon / credits roll; it's just a big ol' hole in the middle of your otherwise cheery town.
-Endgame content takes place in 'Labyrinths'; entrances to these are located in the 'Rubble Tunnel', 'Sandfall Channel' and 'Arid Ravine' areas. There is a fast travel mechanic at the obvious glowing gold pedestals you'll find by running around.
-File is missing the third Gold Beetle, Golden Wing, and Golden Wrath slabs; these are used for configuring the generated content. All others are collected.
-Procedural dungeons essentially allow refighting all (?) of the game's main bosses, just randomly and as higher difficulty variants.