Emulation Homebrew Emulator [UNOFFICIAL] Some Libretro cores compiled with RetroArch Wii v1.7.9 (and other versions)

SaulFabre

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New unofficial cores compiled with older RA :)

- Final Burn Alpha 2012 v0.2.97.29 (https://github.com/libretro/fbalpha2012). For most arcade games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS1 v0.2.97.28 (https://github.com/libretro/fbalpha2012_cps1). Only for play Capcom Play System 1 (CPS-1) games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS2 v0.2.97.28 (https://github.com/libretro/fbalpha2012_cps2). Only for play Capcom Play System 2 (CPS-2) games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS3 with Wii VM v0.2.97.29 (https://github.com/libretro/fbalpha2012_cps3). Only for play Capcom Play System 3 (CPS-3) games with cache loading in virtual memory. Compiled with RA Wii v1.7.6.
- FBA2012 NeoGeo with Wii VM v0.2.97.29 (https://github.com/libretro/fbalpha2012_neogeo). Only for play SNK NeoGeo MVS/AES games with cache loading in virtual memory for large games. Compiled with RA Wii v1.7.6.

Since there's much demand of these cores and PC Engine/TurboGrafx-16 (HuCARD/CD/SuperGrafx) emulation, (thanks @RunningSnakes), here's also:

- Beetle PCE / Mednafen PCE (https://github.com/libretro/beetle-pce-libretro). Accurate PC Engine/TurboGrafx-16/SuperGrafx emulation. Emulates also CD-ROM games. Compiled with RA Wii v1.7.6.
- Beetle PCE Fast / Mednafen PCE Fast (https://github.com/libretro/beetle-pce-fast-libretro). Fast PC Engine/TurboGrafx-16 emulation. Removes unnecessary accuracy routines in favor to speed. Emulates also CD-ROM games, but not SuperGrafx. Compiled with RA Wii v1.7.6.
- Beetle SuperGrafx / Mednafen SuperGrafx (https://github.com/libretro/beetle-supergrafx-libretro). Core only intended to run SuperGrafx games (such Daimakaimura). Emulates also (unofficial?) SuperGrafx CD-ROM games. Compiled with RA Wii v1.7.6.

Please test them, thanks!
 

Attachments

  • fbalpha2012_cps1_ra176_wii_latest_13042024.zip
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  • fbalpha2012_cps2_ra176_wii_latest_13042024.zip
    1,012.5 KB · Views: 13
  • fbalpha2012_cps3_ra176_wii_latest_29032024.zip
    875.3 KB · Views: 12
  • fbalpha2012_neogeo_ra176_wii_latest_13042024.zip
    1.1 MB · Views: 14
  • fbalpha2012_ra176_wii_latest_11042024.zip
    3.4 MB · Views: 8
  • beetle_pce_fast_ra176_wii_latest_14042024.zip
    1.1 MB · Views: 10
  • beetle_pce_ra176_wii_latest_14042024.zip
    1.2 MB · Views: 13
  • beetle_supergrafx_ra176_wii_latest_14042024.zip
    1.1 MB · Views: 12

TheGershon

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Any chance you could look at getting HID USB devices working correctly? It seems like they were broken back when 1.7.6 was new. Would be great to be able to use certain USB gamepads that don't work out of the box. I just spend a couple hours trying to get my retro-bit Saturn USB gamepad working with no dice. Here's some documentation on what went wrong and how it might be somewhat fixed in more recent RA versions? I'm not really sure:
https://github.com/libretro/RetroArch/issues/7015
https://github.com/libretro/RetroArch/pull/15938
https://github.com/libretro/RetroArch/pull/14435
 

Zeox-gamer

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New unofficial cores compiled with older RA :)

- Final Burn Alpha 2012 v0.2.97.29 (https://github.com/libretro/fbalpha2012). For most arcade games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS1 v0.2.97.28 (https://github.com/libretro/fbalpha2012_cps1). Only for play Capcom Play System 1 (CPS-1) games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS2 v0.2.97.28 (https://github.com/libretro/fbalpha2012_cps2). Only for play Capcom Play System 2 (CPS-2) games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS3 with Wii VM v0.2.97.29 (https://github.com/libretro/fbalpha2012_cps3). Only for play Capcom Play System 3 (CPS-3) games with cache loading in virtual memory. Compiled with RA Wii v1.7.6.
- FBA2012 NeoGeo with Wii VM v0.2.97.29 (https://github.com/libretro/fbalpha2012_neogeo). Only for play SNK NeoGeo MVS/AES games with cache loading in virtual memory for large games. Compiled with RA Wii v1.7.6.

Since there's much demand of these cores and PC Engine/TurboGrafx-16 (HuCARD/CD/SuperGrafx) emulation, (thanks @RunningSnakes), here's also:

- Beetle PCE / Mednafen PCE (https://github.com/libretro/beetle-pce-libretro). Accurate PC Engine/TurboGrafx-16/SuperGrafx emulation. Emulates also CD-ROM games. Compiled with RA Wii v1.7.6.
- Beetle PCE Fast / Mednafen PCE Fast (https://github.com/libretro/beetle-pce-fast-libretro). Fast PC Engine/TurboGrafx-16 emulation. Removes unnecessary accuracy routines in favor to speed. Emulates also CD-ROM games, but not SuperGrafx. Compiled with RA Wii v1.7.6.
- Beetle SuperGrafx / Mednafen SuperGrafx (https://github.com/libretro/beetle-supergrafx-libretro). Core only intended to run SuperGrafx games (such Daimakaimura). Emulates also (unofficial?) SuperGrafx CD-ROM games. Compiled with RA Wii v1.7.6.

Please test them, thanks!
friends, I need some ideas, me and a friend here on the forum are trying to make the Sega Saturn core yabause work with normal colors because when compiling the colors for both Wii and Wii U the color turns bluish, any ideas on how to fix this ?
Well, as a main idea, I looked to see what was in the Yabause Wii source to see if it was possible to correct this bluish color that appears when opening the games, but perhaps an idea would be welcome if you could help, of course.
 

Dentdntn

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Hi. Is there an Amiga core? I was wanting to run Amiga CD32 games. I don't think the Wii version of Win UAE works with ISO's just HDD and ADF's?

If a core could be compiled it would be great. If anyone knows of a way to play Amiga CD32 games on the Wii then maybe you can guide me through the process?

Looking at the guides on Win UAE for the wii. Nothing is mentioned about the Amiga CD32.
 

azy77

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Hi. Is there an Amiga core? I was wanting to run Amiga CD32 games. I don't think the Wii version of Win UAE works with ISO's just HDD and ADF's?

If a core could be compiled it would be great. If anyone knows of a way to play Amiga CD32 games on the Wii then maybe you can guide me through the process?

Looking at the guides on Win UAE for the wii. Nothing is mentioned about the Amiga CD32.
Doubt it, even P-uae 2021 core on the Wii U struggles with some A500 games like shadow of beast 3 so cd32 seems unlikely unless maybe they are non - aga games.
 
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Dentdntn

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Thanks anyway. I've a portable Wii and although Winuae works the keyboard is only emulated with Wii controls and my controls are GC only so this reduces options within games. It would have made more sense to map a GC button specifically to the keyboard but both The C64 and Amiga emulator offer a reduced experience on my portable due to not mapping GC controls fully.
 

RunningSnakes

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Dentdntn

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Tiny Launcher cannot read/play ISO files. You need to search for WHDLoad games which will be in .lha compressed format. Simply extract the files using 7z, WinRAR, then drag & drop to the uae/HD/GAMES/Games folder and run a scan using the instructions text included.
Yes. I've got whd games. I wanted to activate trainers as some Amiga games are rock hard without cheats. Like I've said Win UAE and the C64 emulator don't have any physical buttons mapped to allow you to use a keyboard with a GC controller. You can only select keys with the Wii remote. My portable Wii doesn't have a Wii remote. It has GameCube controls only. Why WinUAE doesn't allow full control via GC I don't know as every other emulator maps GC controls fully. The reason why I'm wanting Amiga CD32 emulation is because I have an all in 1 Amiga CD32 compilation that has a neat menu split into genre's and also has cheats/trainers that can be chosen via a gamepad and are are not reliant on a Wii remote.
 
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