i'm testing and work in aroma ok@Zeox-gamer heres a Mame2003Plus Core for Aroma, I havent tested it tho so give a spin
https://www.mediafire.com/file/01fl18icu73u3eq/mame2003_plus_libretro.zip/file
Looks like it crashes on PC Retroarch too, so not a WiiU Pcsxrearmed issue thankfullyPCSX Rearmed crashes when playing Goemon: Shin Sedai Shuumei.
Does anyone knows how to fix this?
Here are the Cores, I haven't tested them I hope they work for youLatest cores compiled for aroma-tiramisu, most of them are working great, except tgb dual (and doublecherryGB too, based on tgb dual), it loads right into a green screen (previosly white screen on tiramisu), probably the same endianness issue as VBA-M had.
Searching, I found you (ploggy) fixed this issue for a gba emu:
https://github.com/libretro/vbam-libretro/pull/116/commits
Can you please compile the statically linked retroarch with the pre libretro cores I managed to compile by fixing the makefile? I tried to compile retroarch for Wii U using old devkitppc builds but with no success, right now I cant install Docker to use your tutorial.
Attached are both pre compiled cores with the makefile fix. Thank you!
Thanks a lot ploggyHere are the Cores, I haven't tested them I hope they work for you![]()
I'm cool with it, though I'll note that things have changed pretty dramatically in just the last week, with people like @Maschell and @Vague Rant being involved and making big contributions. So it might get outdated fast!Sure I can wait on Quark's response
And for the sticky threads, I'm not sure, I don't have the same permissions as mods have from what I know.
Oh that's fantastic news!I'm cool with it, though I'll note that things have changed pretty dramatically in just the last week, with people like @Maschell and @Vague Rant being involved and making big contributions. So it might get outdated fast!
Like, since Ploggy recorded that video, we redid packaging and put all the assets into a .wuhb, which dramatically brings down the load times and gives you a single RetroArch icon on the menu (as opposed to the third-party Launcher) and rewrote the ProcUI handling to support the HOME menu overlay - along with shocking features like "pressing the console power button" that weren't working in Aroma.
This is still being drafted up and hasn't been seriously looked at by the libretro core team yet, but it's coming along well. We just want to have the basic stuff in to make it work like any other Aroma homebrew, and after that's landed work can go into stuff like AXPro and GLSLCompiler.
I LOVE that WiiU RA is improving soo fastOh that's fantastic news!
It's moving along really fast and well.
I'll work on making an article on it later this week, just to bring people up to speed with what's been happening with the RA Aroma port, since it's been quite a while since RA had any relevance in the Wii U scene.
Theres an issue made about TGBDual here: https://github.com/libretro/tgbdual-libretro/issues/3Thanks a lot ploggy. Unfortunately, both cores behave the same when loading a rom (white or any other color screens) as they were. Maybe I did something wrong while compiling the pre libretro (libretro_wiiu.a) cores or maybe they need to be recoded from source to fix the endianness issues.