ROM Hack Translation Need help with Xenoblade Chronicles 3 and bf3.ard

Diran

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the textures are separate from the model files and are in the chr/tex/nx/h folder
u could figure out which texture belongs to which model by opening the .wismt file of the model u want in a hex editor and seeing the texture names in there but the BMS script exports the .wismt names in that texture folder incorrectly so :/
Found the textures by viewing the FBX's material's images in blender after exporting from 3DSMax; they share the same exact string of characters but I'm currently figuring out how to extract them. '3'
 

Slaery214

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the textures are separate from the model files and are in the chr/tex/nx/h folder
u could figure out which texture belongs to which model by opening the .wismt file of the model u want in a hex editor and seeing the texture names in there but the BMS script exports the .wismt names in that texture folder incorrectly so :/
only bt/ch/en folder in chr
 

Diran

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Look for PredatorCZ/XenoLib Repo. Maybe it will help you out. I converted the textures to dds with it.
How exactly? '3'
I got a "tex_to_dds.cmd" and there's no result when dragging a .wismt onto it, much less "xenoblade_toolset.exe" doesn't even run at all.
 

WILDNICK

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1660878105186.png

Uhh found this in xenoblade chronicles 3 models
 

johnwithlenon

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How did you get textures?
You can use "tex_to_dds.cmd" from PredatorCZ/XenoLib Repo. Just drag and drop the .wismt file in "m" folder (or the whole "m" folder to convert all) into it, it will look for the "h" folder and extract textures, that means you need both folder to make it work, and they need to be in /tex/nx/ folder.
But name of the textures are incorrect so I need to find the textures manually :/
xc3.png
P/s: I found a noesis script, you can search for this Github user: Turk645
 
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Xenoblademaster

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You can use "tex_to_dds.cmd" from PredatorCZ/XenoLib Repo. Just drag and drop the .wismt file in "m" folder (or the whole "m" folder to convert all) into it, it will look for the "h" folder and extract textures, that means you need both folder to make it work, and they need to be in /tex/nx/ folder.
But name of the textures are incorrect so I need to find the textures manually :/
P/s: I found a noesis script, you can search for this Github user: Turk645
that tool also works with xbde and xb2
 

doremi137

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It's my first time working on text dumps, please excuse my ignorance.

I'm trying to run cmake for XenoLib, but I've been getting errors from the makefile in source, specifically that "build_target" is not a valid command. I tried using "add_custom_target" instead, but "set_target_properties" doesn't recognize the new target.

I downloaded the source code from GitHub and I'm using WSL to run the program. Is there a different way for me to use it?
 
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