As you wishYou say framerate is more jittery in WiiSX than in Wiistation. You have proof for that? Because I'm seeing the opposite.
As you wishYou say framerate is more jittery in WiiSX than in Wiistation. You have proof for that? Because I'm seeing the opposite.
wow, how childish, youtube render the final video at 30fps, but the comparison is more noticable with DoA and Tekken3I'm not watching a 2h video. Give me timestamps of comparison points.
Also, second comment on your video says "Wiisx feels a bit less choppy and the sound is more accurate than wiistation". Looks like I'm not the only one disagreeing with you.
Well I'm asking you to show me the difference in jittering / performance, you send me a 2 hours video. It'd be more useful to have a one-on-one comparison. Or at least a method that I can use to compare the two, where the difference would be obvious.
For instance: "boot Looney Tunes Sheep Raider, note the FPS counter at the language selection screen".
Note that if you actually do that, you'll see that Wiistation holds ~47fps, while WiiSX runs at 60fps at that exact point. So yeah, unless you can actually show or point to the difference in jittering, I call that BS.
Considering you are new here, you shouldn't really act that entitled.
Well I'm asking you to show me the difference in jittering / performance, you send me a 2 hours video. It'd be more useful to have a one-on-one comparison. Or at least a method that I can use to compare the two, where the difference would be obvious.
For instance: "boot Looney Tunes Sheep Raider, note the FPS counter at the language selection screen".
Note that if you actually do that, you'll see that Wiistation holds ~47fps, while WiiSX runs at 60fps at that exact point. So yeah, unless you can actually show or point to the difference in jittering, I call that BS.
oh geez, sorry i didnt know.He's the author of lightrec.
If he's talking about the jittering that happens on 60FPS NTSC games, it can be observed on Samurai Shodown IV on the shadows, life bars, etc. which are supposed to be a constant 30hz flicker to simulate transparency but due to the jittering it displays incorrectly.
No Seriously, i am sorry man, i apologize, i just didn't recognize you at first because i just went with your avatar and misread your name.Well I'm asking you to show me the difference in jittering / performance, you send me a 2 hours video. It'd be more useful to have a one-on-one comparison. Or at least a method that I can use to compare the two, where the difference would be obvious.
For instance: "boot Looney Tunes Sheep Raider, note the FPS counter at the language selection screen".
Note that if you actually do that, you'll see that Wiistation holds ~47fps, while WiiSX runs at 60fps at that exact point. So yeah, unless you can actually show or point to the difference in jittering, I call that BS.
He's the author of lightrec.
If he's talking about the jittering that happens on 60FPS NTSC games, it can be observed on Samurai Shodown IV on the shadows, life bars, etc. which are supposed to be a constant 30hz flicker to simulate transparency but due to the jittering it displays incorrectly.
That's on a Wii configured for 60 Hz?
If the Wii is running at 50 Hz, then vsync will be disabled and it will be a jittering mess, yes.
Bakumatsu Roman is another 2D game that uses strobing effectsIs there another game that shows this clearly? I can't find Samurai Shodown IV (only on PS2?).
It's being worked on and the progress is fantastic! Still lots of color and texture bugs but you can see how much better these games look at 480pHardware accelerated graphics, like bleemcast, is all I need
where is that version to download?It's being worked on and the progress is fantastic! Still lots of color and texture bugs but you can see how much better these games look at 480p
So it's a bit hard to see what's going on - My GameCube output is interlaced, which is then de-interlaced by my HDMI adapter.If he's talking about the jittering that happens on 60FPS NTSC games, it can be observed on Samurai Shodown IV on the shadows, life bars, etc. which are supposed to be a constant 30hz flicker to simulate transparency but due to the jittering it displays incorrectly.
awesome, have any pics or videos to share?It's being worked on and the progress is fantastic! Still lots of color and texture bugs but you can see how much better these games look at 480p