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JuanMena
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As I ranted in the previous episode of your favorite blog: "Random Shit that Happens" I've been trying to get a GCN controller for my Wii. BUT I've decided against it and get something better... a new Active Stylus for my Touchscreen Laptop. There's this product from this brand called Wacom, I...
Archerite
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After what seems like an eternity of not doing anything with my homebrew project I do get ideas for it every now and then. Or wanting to fix some of the bugs it still has...maybe release the Switch version? Release the Wii U version with fixed sound? (yeah...fixed it already back then but never...
license change (also Copyright 2023 Great Eagle Bioware) latest source is 0.1.44 version : sf.net/projects/void-gamekit-macosx/files/
I added the start of PC actions and the preparation of the wizard wrappers with interfaces. Here's the latest source : sf.net/projects/void-gamekit-macosx/files/
PrincessLillie
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This is the first entry of a monthly blog series I'll be doing called Lillie's Playlist. In Lillie's Playlist, I'll be posting about games I've been playing lately (usually older or niche games), whether I recommend them or not, and encouraging discussion about them. Keep in mind that these...
There is a wizard unit or 2 in place : sf.net/projects/void-gamekit-macosx/files/
1B51004
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Better than my last poster I've uploaded, right? I feel as though I've improved so much... I put it on a sign in TF2! Tell me if you see me! (not in-game obviously, just leave a comment here i guess...) Still haven't played any of the Xeno games... may need to do that soon, when I get the money...
Hi, I started out on some class outlines of a Baldur's Gate game with the kit, most are just interfaces. The latest v0.1.36 source : sf.net/projects/void-gamekit-macosx/files/
newo
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did some work on this yesterday; Just so you all know this is going to use the #wii IR pointer (turning and aiming the tank). it could be 2 wiimotes with one for each tread (left/right steering) but then you would need a 2nd player to aim the turret (up/down). might be too niche for the #wii...
Hi, I started on the nessoundstudio-gui program, it just opens a window now : sf.net/projects/nessoundstudio/files/ Have a nice Sunday.
I always go on DeviantArt, and on certain Pokémon-related fan-art I find a tag that reads either "incineroarxprimarina" or "primarinaxincineroar". This makes me wonder... Do Incineroar and Primarina have an actual relationship?
I started on the blitter and Brandon's Inventory and Brandon PC SDL blitting, latest source (v0.1.35) is here : sf.net/projects/void-gamekit-macosx/files/
Hello my fellow tempers. I have a brand new blog for you to reply with "o k" to :D Did you know, a kanye + a gbatemp user = sigma bale? ITS TRUE. Try it urself (real PARODY elon musk). 4206980085 hahahahahah laugh funny. Ok so I have hired KANYE SOUTH TO STARE AT U...
This might be the final version of this week :-) BrandonsInventory(Container) now contains the (BrandonsInventory)ContainerWidgets, so they should be clickable in BrandonsInventory itself, a FloatWidget. The latest v0.1.31 source code is here : sf.net/projects/void-gamekit-macosx/files/
JuanMena
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Okay folks... kind of a RANT + PSA (PSA in first comment) So, you might know that 2 weeks ago, my Gamecube Controller died. I had the fucker since 2001. I was playing HYPER Street Fighter 2 in RetroArch-Wii, when all of sudden my A button stopped working, but I could still use the D-Pad, Analog...
There are ContainerWidgets (for an inventory) now and more work on the Legend of Kyrandia game, see src/LOK directory. Here's the latest v0.1.29 source : sf.net/projects/void-gamekit-macosx/files/
The start of a Legend of Kyrandia system/adventure : sf.net/projects/void-gamekit-macosx/files/
The infrastructure should be in place now, I need to start on the clicking (also callbacks) on the several inventory (float) widgets I made. Here's the latest v0.1.21 source code : sf.net/projects/void-gamekit-macosx/files/
I was stupid and forgot some double dispatches, BackpackFloatWidget stays as it uses an adapter, here's the latest v0.1.16 source : sf.net/projects/void-gamekit-macosx/files/

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