ROM Hack Translation Zoids Saga DS Story Translation Project (OUT NOW!)

Traceytrace

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It was HILARIOUSLY difficult to do this but I finally did
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Traceytrace

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Got a lot done today in terms of item, zoid, weapon and character translations. It genuinely pains me to have to shorten some of these names but unfortunately something like "Super Proton Diffusion Charged Particle Cannon" is more than 10 characters long :rofl2:

More importantly, my code for injecting text into the arm9 worked just as planned on a chunk of 1500 text strings... My own hacking tools made from scratch on my own translations made from scratch... Can I call myself a hacker now?

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Dragonlord

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This English translation is really going to help out optimizing builds. Otherwise it is kinda hit-and-miss if a skill set is actually helping or just seems to help or is counter-productive.
 

Traceytrace

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In response to people asking how they can support me, I set up a Ko-Fi page at https://ko-fi.com/traceytrace

$5 here or there would go a long way for a broke uni student like me :rofl2: especially when next semester starts and my motivation will be tested

Also here's me showing off all the stuff I've got so far

This is just a couple of weeks of work on the menus!
 
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Traceytrace

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Made more progress on the script today, 47.9% of the way through now! Getting there bit by bit.

Also Thank you so, so, SO much to the people that have sent me donations to help support what I'm doing. I did an extra 1000 lines of translation today just for you guys, you're legends:wub:
 

Traceytrace

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I've finished translating the names of every single Zoid, Item, Part, Pilot, Skill and Deck command in the game. They're fully inserted into my latest build without a hitch. Also I found the spot in memory where the kanji text entry options are located. Cleared that out and now I have a massive chunk of memory that I'm free to use for translations. Juicy!
 
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Traceytrace

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If anyone has a save-game with all deck commands unlocked, or an action replay code for all deck commands, please message me! The save games on gamefaqs dont have them, and the codes given by a quick google search dont seem to unlock them either. Would help a lot with testing once I do all the deck command descriptions!
 

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After working on this all. freaking. day. , I've finally finished the entire story.. All the way to the end of the credits. Now I have some fixing to do and about 150 lines to go back and do, and then I'll be done with the script. I may even do the townspeople text if enough people show enough support
 

Traceytrace

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No work being done today since I'm away from home, but I'm going to try and get as much done over the weekend as possible. I'm weighing up three things to prioritize, any thoughts?

1. Deck Command descriptions
2. Injecting script into game
3. Finishing off menu translations
 
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