No you have to select the fighter's folderI'm pretty sure you have to choose a specific file...
No you have to select the fighter's folderI'm pretty sure you have to choose a specific file...
In the Beta, click on Parse Animations (under the VIEW dropdown menu). Browse to the files you extracted from DTLS and enter the "motion" folder. Select (click once) your fighter's folder and click OK.How do I edit fighter data? All I get in amincmd is a bunch of random characters
Sweet, gonna test this out tomorrowhttps://mega.nz/#F!qJRXSD6D!YyVyVpWNJfAIiyyiYMw4mA Newer mario. I think the older mario with the cape dair is better because it seems less broken, at makes sense (he's spinning around, makes more sense then sending him up or down) and its more fun.
Also, its wierd, the beta of animcmd didn't work for me before, but it does now.
After trying this, I actually do like the Cape dAir version betterhttps://mega.nz/#F!qJRXSD6D!YyVyVpWNJfAIiyyiYMw4mA Newer mario. I think the older mario with the cape dair is better because it seems less broken, at makes sense (he's spinning around, makes more sense then sending him up or down) and its more fun.
Also, its weird, the beta of animcmd didn't work for me before, but it does now.
Yeah, I'm not exactly sure how to do that, but I think you'd just have to increase the frame duration. Almost done with pacman.After trying this, I actually do like the Cape dAir version better
Also is it okay if I fix the side B and dash attack before I upload that? Those two seem to be the most broken attacks...
Well, this is a turbo thread, not a generic hack thread.All I want is:
- Give Expand Dong a bigger hitbox so he can spike better
- Nerf Diddy
- Make it so some character's down airs don't bring them down when they spike: Toon Link, Zero Suit Samus (Make it bounce like Greninja's)
Might be hard because literally only one smasher accesses it unless it works like foot stoolWell, this is a turbo thread, not a generic hack thread.
Also, IDK how hard it would be to have the bounce command, hopefully easy, and unhopefully a completely seperate command file (idk what else to call it)
Fixed Dash attack and Bair (with added surprise), Cape returned to Dair, Dair radius grown a little bit (really hard to hit before)Newer mario.
If you missed it, I put new pacman above.Fixed Dash attack and Bair (with added surprise), Cape returned to Dair, Dair radius grown a little bit (really hard to hit before)
Uploaded!
I know, just uploading one step at a timeIf you missed it, I put new pacman above.
new pacman above.
Why not use a 1.1.5 SaltySD. Someone already uploaded it to that iso siteOh hey, it won't let me use save data and I have to unlock things all over again. Anyone have a way to get a full save file on 1.1.4? I'm using a digital copy.
Oh, forgot about that. Thanks.Why not use a 1.1.5 SaltySD. Someone already uploaded it to that iso site
This is great but i think that it feels too fast. Especially the Side-Bturboed captain falcon.
https://mega.nz/#F!GF4G1TrB!JQFkCpeHHZMwY2ZsDquQxA
His up-b is kind of weird though. It's really bad turboed, so only the startup is sped up, and for some reason when grabbing it sends both players downward. Also, my save corrupted while doing this, so may be a little risky.