Hello,
So I heard of Wii Menu thing called "CHANS" (ChannelScript) for the Nintendo Wii. They are mostly used for Wiiconnect24 but I heard they're also used for something else too like reading save data then showing the data that was read on screen on the channel icon/banner. They are named icon.cs (for the icon) and banner.cs (for the banner in every Wiiconnect24 related Channel (and Artstyle's Wiiware games).
I found a parser for ChannelScript files (in https://github.com/Parlane/Parse-Channel-Script) but no compiler found. I am looking for a compiler to create channelscript files.
Is there a compiler that compiles ChannelScript files or you need Nintendo Wii's SDK? (which is not even there anymore in nintendo developer website)
(RSO modules are possible for channelscripts but you need Nintendo's libraries and the SDK :/)
The reason is I want to make a homebrew game that can record your score or high scores on channel banner
So I heard of Wii Menu thing called "CHANS" (ChannelScript) for the Nintendo Wii. They are mostly used for Wiiconnect24 but I heard they're also used for something else too like reading save data then showing the data that was read on screen on the channel icon/banner. They are named icon.cs (for the icon) and banner.cs (for the banner in every Wiiconnect24 related Channel (and Artstyle's Wiiware games).
I found a parser for ChannelScript files (in https://github.com/Parlane/Parse-Channel-Script) but no compiler found. I am looking for a compiler to create channelscript files.
Is there a compiler that compiles ChannelScript files or you need Nintendo Wii's SDK? (which is not even there anymore in nintendo developer website)
(RSO modules are possible for channelscripts but you need Nintendo's libraries and the SDK :/)
The reason is I want to make a homebrew game that can record your score or high scores on channel banner