Tutorial Tutorials to create custom themes with the same quality of official Nintendo themes

The tutorials available in this topic have been helpful to you ?


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Kirbyhammer7

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For whatever reason, I cannot extract the "Textures for USAGI.rar"
Do you have a different link or something I can try? Thanks :)
 

Meringue

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Excuse me, but, how would I make an animated top screen? I tried with a .gif but Usagi is only letting me choose my .pngs. Also, any idea on the distance between the O2DS's screens (in pixels)?
 

Ryumaru

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Excuse me, but, how would I make an animated top screen? I tried with a .gif but Usagi is only letting me choose my .pngs. Also, any idea on the distance between the O2DS's screens (in pixels)?
The animation, is created with three picture frames.
Example below, click the blue button that shows, the entire image of 1,024px (Click button to see the scrolling image of the bottom screen).
https://themeplaza.eu/item/1560
https://themeplaza.eu/item/1590
In the animation of this theme, I made the characters walk.
I can create a tutorial, which will explain how to create this kind of animation, as soon as I have time.

Note: I'm sorry for taking the time to respond.
 
Last edited by Ryumaru,

Ryumaru

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I will make a new update available in the texture pack.
This update will have some additional settings, which allow you to create borders more precisely.
I will provide a small tutorial, which will explain how to use this update.
This update will allow you to create advanced border textures without any kind of mirror-mode error.
For those who do not know, the mirroring mode is the texture repetition from right to left.
Depending on the complexity of the texture, this mode may have some flaws, this is due to sizing and positioning errors.
With this update, these errors will be fixed.
The files will be posted next week.

Some examples below.

preview
preview

The borders shown in the screenshots above were created using this new update.
 
Last edited by Ryumaru,

HajiSaiku

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Ok I have one theme I made and it has sfxs and when I load it it crashes my 3ds and it gives me a arm11 error so what did I do wrong
 
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