The only thing I need from the graphics, is the accuracy I can shoot in FPS games.
Meaning where they put the Hotspot for aiming. Sometimes they are a little off from where I put the retricule.
Yea, i mean the
PSP was the best for that.

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As for the graphics approaching their limit, not even close. While the superficial stuff like the character models, objects, buildings & environments etc. now have millions & millions of polygons on the outside, what about their function, physics & realism when it comes to, for example : shooting a character in the arm, do you see blood flowing out of his arms like irl? Or the character itself struggling to move in a realistic way? We're no where near close..
What about AI and their thinking & strategizing? Whether they're supposed to be enemies or comrades in the game, they act and do whatever they're programed to do, they can't act or think on their own? Like how to approach a situation in-game, whether to kill you someone (outside the story).. You think that has nothing to do with "graphics" but it does, in each new gaming generation there's advancement in both graphical fidelity as well as improved AI (and other technical stuff)..
There'll be a time when every building is explorable, every npc can think for itself with its own sense of right & wrong, but it will take some time to get there unfortunately..
And i skipped over the part where consoles, investors, publishers or whatever holding back gaming advancements, although it is true in some sense.. Like why does each new generation take 4/5 years - i know that 8th gen took way longer than that as well as 7th gen- instead of being ~2 or 3 years? I know that devs need time to get accustomed to the game engine, to optimize their games efficiently etc. But now consoles are close to pcs when it comes to graphical power, it shouldn't be that big of a problem as it was decades ago? So devs are just lazy, overworked or whatever?