ROM Hack Skyrim mod trouble

sephiawind

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so im not put any mod into ccc file, and stay with ini from now. I already tried put the bsa file with empty esp method and load it with ccc, doesnt work. it only work with ini file
 

SoranVinaku

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so im not put any mod into ccc file, and stay with ini from now. I already tried put the bsa file with empty esp method and load it with ccc, doesnt work. it only work with ini file
I've received help from the nx discord channel. Apparently with the ccc file you need to have all bsas unpacked and packaged together into 1 bsa that's named the same as the esp
 

SoranVinaku

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any recommendation web download beside nexus ? for nintendo switch ?
I've grabbed SSE pc mods from the nexus and converted them using the toolkit. The only other place I even know of that hosts skyrim mods is an adult oriented site and I wouldn't even know if those mods work
 

Mikolaj

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As said in the rentry tutorial, if you list "YOURMOD.esp" in your ccc file (or esm/esl), then both "YOURMOD.bsa" and "YOURMOD - Textures.bsa" will be automatically loaded by the console without need to list them in any ini file (just like on PC, indeed). If it doesnt work then your bsa archives are probably defective for various possible reasons.

However, if you have any bsa archive named "YOURMOD - ANY OTHER THING.bsa" then it won't be loaded automatically and will still require being listed in your ini file.

That's why the general good practice is to pack only 1 "YOURMOD.bsa" whole and only archive with everything embedded in it, and (even more important) absolutely NO compression parameter.

You should also keep in mind that BIG bsa archives (IDK what is the exact limit) will drastically increase your loading time, and even fail to load. That's probably why on XBox series there's a mentioned 1gb (maybe 2gb now) limit EXPLICITLY mentioned. On switch, we don't know where is the exact limit as it's just supposed to not being possible/supported at all...
 

SoranVinaku

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As said in the rentry tutorial, if you list "YOURMOD.esp" in your ccc file (or esm/esl), then both "YOURMOD.bsa" and "YOURMOD - Textures.bsa" will be automatically loaded by the console without need to list them in any ini file (just like on PC, indeed). If it doesnt work then your bsa archives are probably defective for various possible reasons.

However, if you have any bsa archive named "YOURMOD - ANY OTHER THING.bsa" then it won't be loaded automatically and will still require being listed in your ini file.

That's why the general good practice is to pack only 1 "YOURMOD.bsa" whole and only archive with everything embedded in it, and (even more important) absolutely NO compression parameter.

You should also keep in mind that BIG bsa archives (IDK what is the exact limit) will drastically increase your loading time, and even fail to load. That's probably why on XBox series there's a mentioned 1gb (maybe 2gb now) limit EXPLICITLY mentioned. On switch, we don't know where is the exact limit as it's just supposed to not being possible/supported at all...
Fallout 4 has a 2GB limit on mods, Skyrim has 5GB on Xbox. Pretty sure PS is the one with the 1 or 2 GB limit and those also are required to use vanilla assets only
 

WiduraGoez

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I dont find the "BSA_Merge.bat" in the Skyrim-NX-Toolkit v2.7.0 Taking Care of Business-2-2-7-0-1573422625....can anyone help?
 
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