Tutorial  Updated

PS5 Exploit Guide

Latest OFW: 7.20 (19/04/23)
Highest PS5 OFW hackable: 4.51 (highest for Znulls new method)
Highest for Mast1c0re native code exec: 6.00 (unreleased)
Highest for Mast1c0re PS2 classics: 6.50 (relies on offsets)

First BD-J + Kernel access exploit provided by Sleirsgoevy (29/9/22)

Note: Though there are three USERLAND exploits and one KERNEL exploit, there are no public HYPERVISOR exploits available to complete the exploit chain, so there is no chance of HEN, and therefore no PS4/PS5 backup loading yet.

(Note: a hypervisor exploit is rumoured to be held in private that works on <2.50 firmware).

• 4.51 OFW for BD-JB entry point.
• 3.00/3.20/3.21/4.02/4.03/4.50/4.51 OFW for webkit entry point
• No firmware requirement for Mast1c0re PS2 classics entry point

NOTE: NEVER TURN ON IDU MODE

NOTE 2: Always stay on the lowest FW possible, if you are on 3.00-4.03 etc, don’t be tempted to update to 4.51 yet, stay as low as possible for now.

If you get stuck in a boot loop at the PS logo, this means the SNVS is corrupted (if hash check fails on boot this causes a “soft brick”).

DONT WORRY it’s not “bricked”, just reinstall your current firmwares RECOVERY PUP in safe mode!

USB: PS5 > UPDATE > PS5UPDATE.PUP

WEBKIT EXPLOIT:
Webkit > Kernel exploit chain for 3.00-4.51 via SpectreDev & ChendoChap:
https://github.com/Cryptogenic/PS5-4.03-Kernel-Exploit

https://github.com/ChendoChap/PS5-IPV6-Kernel-Exploit/tree/wip_branch

BD-JB EXPLOIT:
BD-JB > Kernel exploit chain for 4.51 via Sleirsgoevy:
https://github.com/sleirsgoevy/bd-jb/commit/159253464afde59c3007a706210bec65b91f38f3

PS2 CLASSICS EXPLOIT:
PS2 Classics > Userland > ?? via CTurt:
(Implementation by McCaulay)

Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

Mast1c0re PS2 exploit for PS2 homebrew:
https://cturt.github.io/mast1c0re.html

Mast1c0re part 2:
https://cturt.github.io/mast1c0re-2.html

Mast1c0re payload framework:
https://github.com/McCaulay/mast1c0re

Okrager save game exploit generator for Okage:
https://github.com/McCaulay/okrager

Mast1c0re payloader TCP Client GUI for PS5 6.50:
https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

TCP network ISO loader:
https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

ExFat USB ISO loader:
(Coming soon)

PS5 version display payload by SiSTR0 (compiled by Logic-68):
https://github.com/logic-68/Portage_PS5Version_Mast1c0re/releases/tag/V1.0.0

Console/exploit information and updates:

PS5 FIRMWARE REPO:

https://darthsternie.net/ps5-firmwares/

PS5 SDK REPO:
https://github.com/PS5Dev

With debug setting you can install LEGIT PS5 game update pkg’s from:
https://prosperopatches.com/

You can also install free/demo PKGS (legit pkgs) via debug pkg installer, providing you have all the files/json/licences required.

https://github.com/TheOfficialFloW/Presentations/blob/master/2022-hardwear-io-bd-jb.pdf

https://github.com/sleirsgoevy/bd-jb

https://github.com/psxdev/bd-jb (NOTE: File listing working up to 5.10)

4.03 PAYLOADS:
RET.BIN (Hello world payload by Zeco): https://www17.zippyshare.com/v/awY1gGiJ/file.html

FTP.BIN (by Zeco)
https://www102.zippyshare.com/v/244hmTgp/file.html

4.5X PAYLOADS:
(Coming soon)

/System mount payload elf for BD-J:
https://gbatemp.net/download/remount-system-with-write-permissions.37807/

https://github.com/john-tornblom/ps5-payload-sdk

https://github.com/john-tornblom/bdj-sdk/actions/workflows/bdjb.yml
 
Last edited by KiiWii,

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,257
Trophies
3
XP
28,409
Country
United States
6.00.01 according to the official site mate.
yeah, that's the one. is it just another system stability thing? I actually turned off rest mode system update installs, since it kept kicking me out of the game when it restarted. I rely on rest mode a lot. speaking of which, I have over 50 hours in berseria. the battle music changed yet again, so I must be making some progress. it will be the first ps4 game I beat.
 

KiiWii

Editorial Team
OP
Editorial Team
Joined
Nov 17, 2008
Messages
15,112
Trophies
3
Website
defaultdnb.github.io
XP
22,521
Country
United Kingdom
yeah, that's the one. is it just another system stability thing? I actually turned off rest mode system update installs, since it kept kicking me out of the game when it restarted. I rely on rest mode a lot. speaking of which, I have over 50 hours in berseria. the battle music changed yet again, so I must be making some progress. it will be the first ps4 game I beat.
Yeah apparently purely "Stability"... I've stopped using rest mode so much, electricity bills and all...
 
  • Like
Reactions: godreborn

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,257
Trophies
3
XP
28,409
Country
United States
Yeah apparently purely "Stability"... I've stopped using rest mode so much, electricity bills and all...
it's mostly an issue with games that have dedicated save points like berseria. afaik, it doesn't have an auto save feature or anything, and even if it did, I wouldn't trust it. it could be two hours between save points too, if there's a lot going on between them, and sometimes, I only have like 15 minutes worth of gaming time. rest mode seems to work very well with the ps5. the series x, on the other hand, has issues with its named, sleep mode. with certain games, sleep mode doesn't work correctly. did quick resume with a game recently, and it went to a black screen, so I had to quit the game, then go back in.
 
  • Like
Reactions: KiiWii

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,257
Trophies
3
XP
28,409
Country
United States
Yeah, you would have to reboot after KP anyway, it wipes it just like 6.72+ does on PS4 at boot.
oh, I missed that part of the message. good thing is that the download/install thing for system updates seems to work better than the ps4, so you might only need to disable those options for rest mode or normal.
 
  • Like
Reactions: KiiWii
General chit-chat
Help Users
    tankioo @ tankioo: ok