Hacking Possible to Disable the Wii's (De)Flicker Filter?

T0biasCZe

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make a difference because if you are on interlaced video on CRT you want the hack off,
Even on CRT it looks better with the filter off, and it doesn't flicker too much... (Even in 576i 50hz)

Also since there is on the go patching of games on USB, would it be possible to make patcher for physical games?
 

seriffic

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Hello, I tested the deflicker filter toggle on the modded USB Loader GX and it worked wonderfully with RE4, Mario Galaxy, etc. I tested Muramasa and I can't seem to notice a difference. Is the toggle working for Muramasa, is it worth trying to manually hex edit to remove a filter? Or is there even a filter applied to Muramasa in the first place, since it's a 2d sprite-based game? Thanks !
 

Maeson

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Maybe Muramasa doesn't use any filter. We know that for example, Nintendo-published games almost never used the default deflicker mode, opting for more subtle ones, while third party games almost always used the strongest mode because it was the default option on the SDK.

Maybe the devs of Muramasa actually cared about visual fidelity and took away the filter. I can check that, I have the game.
 

seriffic

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Thank you, that's good to hear, then at 480p Muramasa is displaying the cleanest possible picture from the Wii on my set. I'm using an MClassic with all my titles so I'm trying to avoid AA on top of the vfilter's "AA".
 

totakeke95

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I'm playing RE 4 these days and I have the deflckier set to "no (safe)" but it looks too bright on the capcom logo or in home menu, should I change it to "no (experimental)" or "auto" ?

And one more question. In Okami settings has an option to choose between LCD or standard TV, is this setting related to the deflicker filter?
 

XFlak

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You can adjust the deflicker settings and test it out all the various options, just do it in gx rather than modifying the game image a number of times, then keep whichever one you think is best (and report back so others can benefit and/or confirm/compare results if u want)
 

Brand Newman

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And one more question. In Okami settings has an option to choose between LCD or standard TV, is this setting related to the deflicker filter?

That's an interesting question : maybe this doesn't have anything to do with it, but I own both PAL and Japanese versions of the game (Japanese version was released a bit later, has an extended ending and attack mapped to "A" instead of waggling), and Japanese version is blurry as hell.

I've tried to force video dol without any success, and forcing deflicker didn't seem to work either, but maybe that setting actually cancels it? I'll have to make some tests.
 
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Maidvelia

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Is there a system-wide deflicker like in Priilloader's hash.ini, but for vWii?

A CBHC mod maybe?

Hey everyone, I'm new here. Just wanted to say that've found this thread yesterday and tried the method on my copy of Twilight Princess for the Wii and I must say that it looks like 1000x better now. Since I haven't found a tool that would patch the main.dol automatically, so I've decided to create one myself. Since I'm new I can't post a direct link to the github right now but my username on there is EnterpriseFreak-v2 and the project is called No-AA-Patcher. I've also attached an image that shows the huge difference patching the video mode makes for Twilight Princess. View attachment 274606

Any reason why I get dll errors (VCRUNTIME140D.dll and ucrtbased.dll) when I run the latest version of this app?
 
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NoobletCheese

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Is there a system-wide deflicker like in Priilloader's hash.ini, but for vWii?
A CBHC mod maybe?

Priiloader's one isn't system wide, it's only the Wii menus (or maybe that's what you meant?)

vWii is kind of a lost cause imo, it has colour issues that don't seem to be getting fixed any time soon. It would have been so nice to have a Wii U as an "all in one" machine covering 3 generations of Nintendo consoles with clean HDMI output, but that dream is gone for me. I've accepted this now.

I would recommend using an original Wii console with the Mayflash HDMI converter - its AV output quality is solid, and I tried a few others. Your display will have to upscale the 480p to 1080/4k, so the resulting image quality will be somewhat dependent on the video processor in your display. Or you could pair it with a mCable classic to have the mCable upscale to 1080p with its antialiasing and sharpening filters. I'm super curious to try one of these out myself. Actually I want one simply because according to this poster, mCable correctly converts 480p Rec.601 colours to Rec.709 colours for its 1080p output, which allows me to sidestep an issue where my TV's video processor incorrectly decodes 480p with Rec.709 coefficients, causing eg. Mario's hat to look duller and orange tinted. This always discouraged me from playing Wii, so if mCable can make a nice output with correct colours and good upscaling, this could be my preferred way to play Wii games (currently using Dolphin).
 

bobrocks95

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Priiloader's one isn't system wide, it's only the Wii menus (or maybe that's what you meant?)

vWii is kind of a lost cause imo, it has colour issues that don't seem to be getting fixed any time soon. It would have been so nice to have a Wii U as an "all in one" machine covering 3 generations of Nintendo consoles with clean HDMI output, but that dream is gone for me. I've accepted this now.

I would recommend using an original Wii console with the Mayflash HDMI converter - its AV output quality is solid, and I tried a few others. Your display will have to upscale the 480p to 1080/4k, so the resulting image quality will be somewhat dependent on the video processor in your display. Or you could pair it with a mCable classic to have the mCable upscale to 1080p with its antialiasing and sharpening filters. I'm super curious to try one of these out myself. Actually I want one simply because according to this poster, mCable correctly converts 480p Rec.601 colours to Rec.709 colours for its 1080p output, which allows me to sidestep an issue where my TV's video processor incorrectly decodes 480p with Rec.709 coefficients, causing eg. Mario's hat to look duller and orange tinted. This always discouraged me from playing Wii, so if mCable can make a nice output with correct colours and good upscaling, this could be my preferred way to play Wii games (currently using Dolphin).

I'm not interested in vWii, but ideally at some point in the future I hope someone can modify the system to globally disable the flicker filter just so you can have a stock system experience with real discs without having to boot into USBLoaderGX and fiddle with the menus.

Since it looks like USBLoaderGX does on-the-fly .dol patching based on the strings you all found, I have no idea if that's feasible or not though. I'd imagine when a game calls GXSetCopyFilter it ultimately sends commands straight to hardware registers or something quite low-level like that.
 
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