Thanks for the inspiration, NoobletCheese, I think I'll try setting up Dolphin over the weekend to see whether I like the results I get with an RX580 and an i5-11600k.
Coming back to the topic at hand (maybe this is something I've missed, in that case I'd appreciate a link), disabling deflicker/dark filter/patching video modes in WAD-based software (VC/WiiWare) is currently only possible on a computer, right? As in, you extract the .app file, patch it, pack it up and install the WAD then? (more or less so, I may have missed a few steps such as decompressing stuff/identifying what to patch/how to patch in terms of restoring proper brightness without clipping etc).
If that's the case, maybe we could come up with an alternative/easier/faster approach that would do this on the fly on the console?
For one, I seem to recall RVLoader (the loader for portable Wiis from the bitbuilt community, I haven't actually used it myself) being able to run WADs without installation into NAND. Not sure whether it's really the case (they say support is limited), or how they do it, though.
I also had something called triiforce about a decade ago, which installed wads into a purpose-made emuNAND I think, acting as a launcher for WiiWare/VC content that way.
Finally, SNEEK/UNEEK is still a thing, judging by the latest ModMii version.
Some things that could be tried: patching instructions in memory directly (AR/gecko codes? does that work for VC/WiiWare?), patching the .app files in emuNAND/whatever the method RVLoader uses (I don't really want to touch things in the actual NAND for obvious reasons).
I'm not 100% up to speed on the tech specifics here, but I've gone through this thread, I have a hex editor and I'm only slightly afraid of PPC assembly, so maybe I could start looking into this. I just want to make sure I've got the most up-to-date info on where things currently are before trying to reinvent the wheel, really.
Also, are we keeping the info that we've gathered so far in a wiki of any kind? This thread is, without exageration, a wealth of knowledge that's not exactly perfectly organized (by nature of being a forum thread). Same goes for some other threads (such as the
Nintendont one). Speaking of that, has anyone here had issues with 3D GameCube games outputting at 8:7 instead of 4:3? Especially in games that don't support forcing video modes. Narrow Simpsons: Hit and Run is driving me a little mad at this point, so I'm trying to get up to speed on viWidth and such.
To summarize, here are some things (mostly on-topic) I wanted to start trying to get to work: on-the-console video mode patching for WiiWare/VC, DualSense support (for
Nintendont and FakeMote IOS), more robust video mode forcing for
Nintendont / some Wii games (though I haven't seen one that didn't work for me so far).
ETA - Has anyone tried comparing Mayflash's Wii 2 HDMI solution to the Hyperkin cable? I have the Hyperkin, and it seems OK. Not too noisy, maybe some very faint horizontal bars present, but nothing egregious. Color balance is mostly okay, but white balance is every so slightly off. Audio's OK. Not sure if I'd benefit from getting the Mayflash.